Warchant release pierce/shatter combo is super strong, especially in group situations where reaching the threshold takes mere seconds. I recommend that we don't allow shatter to be combo'd with other high damaging abilities. One example that relates to this situation of choosing 'either or' is summoner when they made whispering madness no longer capable of being used as an instant invoke with enlightenment following right after.
What are your guys thoughts? Is it fine as is, or should the zerker be forced to choose between high damage or instant kill, or shall they be able to keep their super effective combo?