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Imperian Fight Club

DecDec Member, Immortal Posts: 208 mod
Imperian will be holding regular fight club meetings every day at 01:00 GMT and additionally at 17:00 GMT on Fridays, Saturdays and Sundays.

Fight club fights use arena heroes of the same profession as you are when the meeting starts. Arena heroes come with skills, artifacts, consumables, and more that you can use during your fight. Nothing that you use during the fight will affect your regular supplies. The idea is to minimize the effects of different levels and artifacts and focus just on individual skill.

To join a meeting, type GAMES REGISTER at any point before the next meeting. You will automatically be given a partner and set up when the meeting begins.

To properly incentivize the combatants, unbound credits will be awarded at the end of the game to the winner ranging from 5 to 50 credits based off of a formula that will be tweaked as time goes on. The idea is to reward upsets more strongly. The loser of a match will still get a daily credit award.

As with other instance battles, you will have the opportunity to back out during the staging portion of the game. If you do back out, you get nothing and your opponent gets daily credits.

There is also something for those of you that don't want to fight: spectator betting. Once a meeting starts, type GAMES LIST to get a list of the matches that the fighters are preparing for. Then you can GAMES BET <amount> ON <fighter> IN <match #>. All bets are final.

In GAMES LIST, you'll see a column listing the current payouts. These payouts will change as the betting continues, and the final payout at close will be the payout that actually pays out. Payouts are determined in a time honored manner: if you win you get the money you bet, plus the money bet on the other guy in proportion to the amount you bet, minus the house fee.

In addition, logs will be made of the battles and shared on the online website. Everything sent or received during battle will be logged with the exception of received communications that are not says. Logs will be available at

Enjoy Fighting!


  • RokasRokas Member Posts: 167 ✭✭✭
    Thank you for your continued support of the game <3
  • DecDec Member, Immortal Posts: 208 mod
    As some aren't familiar with the arena hero system:

    Arena Heroes are one time use player shells that you can become for use in various games and events, such as FIGHT CLUB.
    Arena Heroes will be configured largely to match your existing configuration. Configuration changes that you make while a hero will not transfer back to you primary character.
    In addition to the skills and items listed at the end of this scroll, heroes have access to the HERO command. This can be used as follows:
    HERO RESMITH <item> <prop> [<prop>] - Resmith something
    HERO TATTOO <tattoo> ON <bodypart> - Free tattoos
    HERO MOUNT - Give you a warhorse
    Training pets and animals is done using the standard commands, but one application should fully max out the level.
    Each Hero will receive the following:
    Transcendental in:
     - Perception
     - Survival
     - Weaponry 
     - Tattoos
     - Evasion
     - Engineering
     - Taming
     - Concoctions
     - Toxins
     - Antidotes
     - Constitution
     - Frost
     - Fitness
     - Galvanism
     - Philosphy
     - Thermology
     - Profession skills
    Regular Items:
     - Tinderbox
     - Tunic
     - Pants
     - Plants
     - Inks
     - Salves
     - Elixers 
     - Venoms/Toxins
     - Pipe filter
     - Diadem
     - Surcoat
     - Morphing Armour
     - Flip Boots
     - Resist Rings
     - Platinum Pack
     - Bow
     - Flintlock
     - Reservoirs
     - STR+3
     - INT+3
     - Boomerang
     - Scorpion  Tail
     - Taming Whip
     - Mind Numbness
     - Wand of Reflectioin
     - Magicks Bane
     - Lyre
     - Health +3
     - Mana + 3
     - Quicksilver Amulet
     - Regen Health
     - Regen Mana
     - Avoid Telepathy
     - CON + 3
     - INT + 3
     - DEX + 3
     - Shields
     - Flood Ring
     - Flying Ring
     - Burrow
     - Food
     - Breathe Underwater
     - Decrease Mana
     - Celerity
     - Illusion
     - Terror
     - Dashing
     - Tempest Brooch
     - Lifevision
     - Neckguard
     - Monocle
     - Forboding
     - Goggles
     - Whetstone
     - Shield Regen
     - Arrow Catch
     - Traps
     - Telescope
     - Lipread
     - Keeneye
     - Possessions
     - Seer's Eye
     - Quiver with arrows
     - Pipes
    Profession Specific:
      - Preexisting Pacts
      - Extra possession artifact
      - Tarot Deck
      - Leather vam/gre/helm
      - Belt
      - Mindlock Artifact
      - Leather vam/gre/helm
      - No trees needed for roots
      - Whisps and Golem must be summoned
      - Quarterstaff
      - Evoke duration artifact
      - Naturebinding artifact
      - Chain vam/gre/helm
      - Cobra
      - Whip
      - Dirk
      - Leather vam/gre/helm
      - Dioxin and Trioxin toxins
      - Trans jousting
      - Falcon
      - Swords
      - Devotion Artifact
      - Falcon talons and glove
      - Plate vam/gre/helm
      - Mace
      - Devotion Artifact
      - Incense Burner
      - Incense
      - Chain vam/gre/helm
      - Basilisk
      - Rune Stone
      - Gloves
      - Tablet
      - Totem
      - Bone dust
      - Leather v/g/h
      - Trans jousting
      - Falcon
      - Swords
      - Tablet/Totem
      - Falcon Artis
      - Plate v/g/h
      - Whip
      - Dirk
      - Leather v/g/h
      - Dioxin/Trioxin
      - Two flinlocks
      - blunderbuss
      - Chain v/g/h
      - Dragon flame
      - Bayonet
      - Toggle Switch
      - Circular Glass
      - Lodestone
      - Leather Apron
      - Pocketwatch
      - Spectacles
      - Brassscope
      - Ammo
      - Powder
      - Chems
      - Compounds
      - Daegger
      - Essence artifact
      - Leather v/g/h
      - Swords
      - Shield
      - Mask
      - Leather v/g/h
      - Sketchbook
      - Sketches
      - Axe
      - Quill
      - Voice
      - Harp
      - Leather v/g/h
      - Glaive
      - Chain v/g/h
      - Javelin
      - Chain v/g/h
      - Cirisosis
      - Lartosis
      - Sitara
      - Darthsheath with darts
      - Leather v/g/h
      - Treant
      - Flail
      - Reduce Haze
      - Chain v/g/h
      - Shadow Crown
      - Shadow Ring
      - Shadow Torc
  • GjarrusGjarrus Member, Beta Testers Posts: 688 ✭✭✭✭
    edited July 9
    Assassigade needs sulfonal, too. Dunno if you included it with other toxins since dioxin/trioxin got a specific mention.
  • EoghanEoghan Member, Immortal Posts: 958 mod
    Gjarrus said:
    Assassigade needs sulfonal, too. Dunno if you included it with other toxins since dioxin/trioxin got a specific mention.
    For some reason we're giving sulfonal to everyone, not just assassin/renegade, but it's covered.
    Like what we're doing? Why not take a second to vote? Vote for Imperian at
  • LachlanLachlan Member Posts: 8
    edited July 11
    You do not have enough haze to do that.
    H:606 (100.0%) M:481 (100.0%) [eb cdb] 11:05:19.690
    Item                 Haze      %      Worn
    shadowcrown357732    2500000   100%   Worn
    shadowring366246     150000    100%   Worn
    shadowtorc371530     1250000   100%   Worn
    Total: 3900000 haze in 3 items, of which 3900000 is in worn ones.

    I couldn't use anything from shadowbinding, in the preparation area at least, because apparently I had no haze. Treant didn't follow out of the preparation room either. Also didn't have any empty vials to fill with blood, though that was rectified by just emptying a toxin I didn't need.

    Removed the treant line - treant apparently doesn't automatically follow you.
  • EoghanEoghan Member, Immortal Posts: 958 mod
    Haze holding items were incorrectly not be flagged as owned by the arena hero, so the haze couldn't be used. Fixed that and also set them up to receive an extra vial (ruby, for blood).
    Like what we're doing? Why not take a second to vote? Vote for Imperian at
  • EochaidEochaid Member Posts: 118 ✭✭
    edited July 12
    It doesnt have full Knight weapons. You only get 1 of each sword. You need two Longswords and two scimitars to duel wield.  (2 Axes as well please)

    Also entering the portal in the staging area kicks you out without any warning. I thought entering the portal way how I said I was ready so I entered the portal and got kicked out the fight before it started.

  • DecDec Member, Immortal Posts: 208 mod
    You should now have your two weapons as a knight as well as commodities for those that use them.

    I'll try to make the portal thing more obvious.
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