Imperian Fight Club
Imperian will be holding regular fight club meetings every day at 01:00 GMT and additionally at 17:00 GMT on Fridays, Saturdays and Sundays.
Fight club fights use arena heroes of the same profession as you are when the meeting starts. Arena heroes come with skills, artifacts, consumables, and more that you can use during your fight. Nothing that you use during the fight will affect your regular supplies. The idea is to minimize the effects of different levels and artifacts and focus just on individual skill.
To join a meeting, type GAMES REGISTER at any point before the next meeting. You will automatically be given a partner and set up when the meeting begins.
To properly incentivize the combatants, unbound credits will be awarded at the end of the game to the winner ranging from 5 to 50 credits based off of a formula that will be tweaked as time goes on. The idea is to reward upsets more strongly. The loser of a match will still get a daily credit award.
As with other instance battles, you will have the opportunity to back out during the staging portion of the game. If you do back out, you get nothing and your opponent gets daily credits.
There is also something for those of you that don't want to fight: spectator betting. Once a meeting starts, type GAMES LIST to get a list of the matches that the fighters are preparing for. Then you can GAMES BET <amount> ON <fighter> IN <match #>. All bets are final.
In GAMES LIST, you'll see a column listing the current payouts. These payouts will change as the betting continues, and the final payout at close will be the payout that actually pays out. Payouts are determined in a time honored manner: if you win you get the money you bet, plus the money bet on the other guy in proportion to the amount you bet, minus the house fee.
In addition, logs will be made of the battles and shared on the online website. Everything sent or received during battle will be logged with the exception of received communications that are not says. Logs will be available at https://www.imperian.com/combat-logs.
I couldn't use anything from shadowbinding, in the preparation area at least, because apparently I had no haze. Treant didn't follow out of the preparation room either. Also didn't have any empty vials to fill with blood, though that was rectified by just emptying a toxin I didn't need.
Removed the treant line - treant apparently doesn't automatically follow you.
I'll try to make the portal thing more obvious.
Not sure if this is the regen or something messing with it either but with a quad break the incendiary is usually guaranteed (you usually don't need to break all four for the incen, especially not with leather armour) but in this last hero fight, by the time I got through the fourth limb from the hit right before break, all of the other limbs were healed and the incen was pulled almost immediately.
In the next fight club match I have vs Engineer I'm going to test it out to make sure it's not just me doing something wrong, but it seemed off to me. The only thing I could think of is alternating leg/arm breaks so that the arms aren't fully healed by the time I get to the legs, but it still seems to be stronger than usual.
Edited to add: I'm assuming starburst-like defences also work, such as redemption.
Toxins - A lot of the toxins(formaldehyde is the one i noticed in the last fight i did) can't be envenomed on weapons or used in combos, gives the line for thick toxins, even if you empty and refill the vials
Namechange - Shells can namechange halfway through a fight, this is pretty broken for several obvious reasons, from tracking to targetting.
Emails - When a fight club is over people get Char deletion warnings for the shells(May have been fixed, i didn't check for my last fight)
Defences - not necessarily broken, but could armguard and armguard defs be brought over to the shells? lots use them to save time, and it causes defup issues for some.
Edits: Additions to the list
Could the logging be stopped, as it gives away a lot of a person's curing, and almost feels like an invasion of privacy. Every tell, typo, movement, cure, attack, etc... is all laid out.
also - can we get 2 of each earring too? it's not a standard arti, but all of the decent combatants use them.
I've spoken to a LOT of top-tier combatants about this, and they agree this is the only reason they don't do it, even if the payout for credits is nice. It's just not worth giving up every bit of your combat system, and if i had known how detailed the logs were, i never would have even stepped into the arena in the first place.
Some have even mentioned it being an invasion of privacy, because of the previously mentioned reasons, it gives out EVERY bit of your combat system. Curing, offense, communication, etc... It's all laid out there and it's ridiculous.