We should be good to load the first batch soon, and will have more decisions out for you this week (potentially tonight).
Not to look a giftbag in the mouth, but I was letdown when I read announce today.
There's a large number of the decisions that are done, but I'm holding off on saying what they are until they get coded. It's not as exciting, but I'm hoping that it avoids needing to walk back any decisions if it turns out they don't work as expected. Eoghan said what he did knowing that we were making a number of decisions that night (which we did), he just didn't realize I wasn't putting the outcome online yet.
As to when, that is unfortunately part of the downside of going to our current model. We used to have Jeremy and Eoghan to do a lot of the day-to-day stuff (issues, designs, org requests, approvals, customer service, etc), which left me free to just code. Let's just say that the customer service stuff takes a surprising amount of time every day, which has been significantly limiting the amount of time I have to code things like classleads. Plus I'm neither paid nor full time, which means I only have a limited amount of time each day, so if customer service needs to be done, I might not have enough time to get to coding anything large.
As to why I did giftbags so quickly, the answer is because (1) it turned out to be pretty easy to do and (2) I think it's more important to have ways to get in-game those things that IRE decides to make available on the website (which I do not have control over). Classleads are important, but the changes tend to involve a ton of different integrated systems (all written by different people, several of whom are not programmers), which means a lot of walking through many levels of code. For example, making totems channeled again only required a changes to a few lines of code, but it took more than an hour of walking through the code to figure out where the interrupt needed to be, and what else would be affected. (See Joke #25: https://interestingengineering.com/25-best-engineering-jokes-make-your-day-better
). An hour doesn't sound like a lot, but that was one of the simple ones.