Juran
Juran
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Re: Clueless
It's a good idea to send that tell regardless, because most of the time the conversation goes something like this: Them: "What was that for? You'd better have a good reason or I'm going to issue… (View Post)1 -
Re: Obeslisks, Outposts, Guards, Raids, and XP.
I know you list this here, but I can't stress how important this is for the obelisk system to see any use. The current powers all fall somewhere along the spectrum of 'not good enough' (nature obelis… (View Post)3 -
Re: Obeslisks, Outposts, Guards, Raids, and XP.
I feel like you really don't know me at all. (View Post)1 -
Re: Obelisk/War Update
Removing Efficiency is one of the absolutely critical things that -have- to change to make Obelisks viable as a conflict mechanic again. This one isn't negotiable, you can't balance energy generation… (View Post)3 -
Re: Obelisk/War Update
For every 1-2 hours my combatants spent sitting on an island fighting or playing poker, I probably spent 8 scouting timers and log in patterns to predict reinforcements. (View Post)1