Monolith Combat
If a "enemy" Aspect(sorry I am not fully knowledgeable in all of this) comes to a a monolith that you are trying to control. Are they free game to attack? Or do they have to attack you first?
I am hearing different things with almost everyone I speak to. Thanks for the clarity on it
I am hearing different things with almost everyone I speak to. Thanks for the clarity on it
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Also for clarity:
I was "protecting" another Aspect at the time. I was not the one controlling it.
A lot of times that is going to mean you will be unnecessarily cautious. But it could also mean you think you have a "case" when you really don't. If you get issued yourself, you probably won't write as effective of a response, and you won't have been on as solid a footing to begin with - as much as we'd like to think it's as simple as "don't be a jerk". It's often not.
Case in point on overly cautious, some Celidonians were TERRIFIED to defend/help a fellow citymate being attacked "one out" from their own gates because they thought they could be hunted for it, and that if you defended someone in a situation like that, and ran back into the city at all, that that meant Celidon could now be raided (as if it couldn't in any case, and as though a raid wouldn't be completely pointless anymore either way)
From what I am hearing, the other "aspect" must engage the "aspects" controlling before the controlling aspects can attack.
I am not sure how this makes sense, and especially given one shot kill skills. How this would be an acceptable way of pk.
BUT, if Jules went to a mono with 3-4 of her best friends when there were hardly any magickers or demonic around, and Iluv comes and dies bravely all alone, you had better believe Iluv will hunt each of us down (so basically, if you think one side or the other was a bit lame about it, you will cash in that follow up PK).
EDIT: and even the portion of this that is actual hard rule isn't written down that I have ever been able to find. So you don't know unless someone tells you.
YOU think it is poor form. Everybody else does this pretty frequently.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
And I mean, if it were a regular occurrence I can't imagine that some of the people that came to mono fights would have kept coming.
That said, I've never seen or heard of hunting people down post mono fights other than "they brought an 8 man gank to a 4 man fight. Let's hunt those jerks". It was exceedingly rare, too. Even Ahkan didn't do it!
If it had been a big thing in general, I don't think very many people would be willing to participate in mono fights. It's very much like raiding/raiding defense pre bounty system if people decide to get really aggressive about it. That might not be all bad, depending on your point of view.
It would refocus monoliths as fairly exclusive to a few top tier PK-ers, but I'd hope they take that into consideration when they update the mechanics, because some of the current benefits might actually be too good if they're that exclusive. Right now, the assumption is that a lot of the game has some realistic chance at getting monolith benefits, and the intent of the update was going to be "let's push more people to try for them". That's not going to happen if people can expect to end up dealing with all sorts of gank and counter-gank headaches on a regular basis.
Anyway, I hope we get some really good clarification on PK rules relating to monoliths, along with the update, so that everyone has a really good idea of what they can expect from a mono fight, and what they might be signing up for by going to them. They might like it or not like it, but everyone can make truly informed decisions on whether to go or not.
2) A real life day is an Imperian Month. Killing after several RL days have passed since the incident which would have caused your character anger is frowned upon. It would need to be a very big reason to still want your enemy dead after several months. Do not be surprised if you are punished by administrators for breaking this obvious rule.
There is no hard-and-fast number because circumstances and roleplay dictate a bit of gray area there, but you should be ready to defend unreasonably long periods.
Oops! (this was my only char EVERYONE didn't know already, although I think a fair number did)
Can I use the assassin system for situations like that? I do get the impression that the assassin system is probably meant to be used for something that was pretty over the top, so I am not asking "can I do this all the time, lol?" but in say, the situation above, could I have done it without getting any admin side-eye?
By doing so, you give up your right to kill them yourself.
EDIT: got it. I kind of thought we had enough strong PK-ers across the circles (maybe not at the moment, but in general) who wouldn't go "oh, but that's my buddy even if he's in another circle, I can't give him surprise burmese python hugs, sry" (but we don't). So basically the same problem this kind of system seems to always encounter. I really did think we were a bit different there just because I saw some people enthusiastic about hits and didn't seem to particularly care who they were on. So, uh, only take hits out on someone if you know at least one good PK-er hates their guts, or if they are poor, nameless souls.
EDIT2: so I guess if someone does take a hit on you, it becomes sort of weirdly personal in a way. They're basically saying "I'm not going to pretend this hit doesn't exist, like I do all the time with people I like or don't want to piss off". Suddenly, I hate this system >.>