Split Discussion - Shardfall Incentives
This discussion was created from comments split from: Improving Imperian.
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But then I learned about shard falls, a unique opportunity to go out with your 'team' and gather weird sky candy that gave you special powers. Some people gathered, other people defended, and the most amazing thing that I learned was that conflict that happened at a shardfall stayed there. I didn't have to worry about (most) people harassing me when I was trying to roleplay or bash or whatever outside of shardfalls because of this. That meant, to me, that shardfalls were a great way to try to work with my team, and eventually try to actually do better at killing people in a team environment. I bothered certain people about the very basics of coding and learned enough to be helpful. I may not have turned into super amazing ultimate PKer extreme, but I had fun and felt good about trying, even when my team failed.
When shard research stopped being a motivating factor across each of the circles, though, shardfalls lost a lot of their initial draw for a lot of people, I think, because they were working towards a greater goal in their circle. I personally stopped going every single time for this reason, among others.
Jules seems to resent the fact that some people do things for reasons other than PVP, to read her posts. "Acheivements" is some sort of anathemea reason to motivate people to participate in an open PVP system. You know what? They can "dislike" the conflict in shardfalls all they like (I have never seen this happen myself, but I've only participated in a handful), if some cheevo hunter is participating in an open PVP event and doesn't want to fight then you know what they are to me? An easy target.
Personally, like @Caelya, they're my bridge to PVP. I come to this game both from places that were RP heavy and to RP (and bash), but the shardfall to me is an opportunity to group up with some allies from my circle towards a shared goal, which helps both IC in the sense of helping people get shards for their various skills and uses, and OOC in the sense of being a context for PVP that isn't just griefy. You don't even have to be a PVPer to participate in a meaningful fashion, you can just be a tanky mofo like Anette and sit there and harvest, while others defend you, and I appreciate that.
But let's be honest about one thing: if you do have a fair few shards already, there is no reason beyond it being open PVP to participate at present. Quest XP would be a decent one, I think - speaking as an aspect I'm still far behind on that particular branch and short of the ever-full generator there isn't really a decent way I know of to fix that, since more of the actual quests give piddling amounts of experience and even if I got it to level 100 I could just use it for perks or drops. I don't think it would be in some way disruptive, and it would give something of a more appreciable reward.
[Edit:] @Ailish 's idea also would be neat, IMO.
I'm sure like 80-90% of my overall collected shards are from single hunting.
There you go. An all-inclusive, player-started, timed activity.