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Juran decides to sell out the game's conflict systems. Khizan is in favor. Noone is surprised.
This really shouldn't come as a surprise. :P
There's only two real ways to obtain the fifth level of Obelisk Attunement/Research, now that the cost of chargebombs has gone up sufficiently to prevent off-hours quad-captures.
You can have the willing cooperation of another faction, or you can have such an overwhelming presence that the other sides basically can't do anything about it. The only real way to get the latter is to wait for the cycle to turn and for your side to be on the top again. Historically, AM has probably spent as much time at the top of the cycle as the other two factions combined; this is a bad bet for magick, who never lasts long at the top. .
If you don't want to wait on it, you need the cooperation, which will probably require compensation.
The third option is a theoretically possible long grinding trudge towards Total Obelisk Superiority. This is theoretically possible, but you can get denied it easily because the other two circles have two generators worth of energy and they only need to hold two obelisks between them to deny you Attunement 5. Also, Obelisk battles suck so hard, the going is so slow, and the outcome is so uncertain that it's really hard to generate interest in this kind of campaign. I, personally, have no interest in it for just those reasons.
I don't understand this. Antioch hates Demonick, but is willing to trade with them? Makes no sense.
Right now, the city finances are such that Celidon has more money than the other 5 organizations combined. Antioch burned huge amounts of gold defending 7 gates during the God War, and they've shouldered the majority of the AM shard research costs. Shard research is expensive.
He's offering to sacrifice a transient advantage for the gain of resources. It's a smart move, especially because they're going strong enough that they could hope to take them back after the 2 year grace period.
Ziat said:The only thing that got me thinking was the upcoming tourney advantage, but then again... how big will be the advantage? Sect rituals seem like a bigger advantage overall.
I doubt it.
Favours and pre-bashing will undoubtedly play a part, but that's about it. Most of the other powers are either expensive one shot tricks, need to be used at the altar, or both.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
From an IC perspective, this is dumb. Antioch exists because they are anti-magick. I could understand Stavenn or Khandava selling to magickers or anti-magickers because momma want to pay bills and magickers selling to anti-magickers, but this seems like an awful idea. What's the point of being an anti-magicker if you're actively colluding with demoners or magickers? Money isn't a reason. Money is transitory. This is a slippery slope and at the end of the day it means that the only reason that anti-magickers don't mess about with magickers/demoners is for mechanical reasons, not roleplay ones.
Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a rightass, and not belonging anywhere near Antioch till he grows up."
Juran never seemed to me like someone who does things for arbitrary reasons. This is a means to an end. You don't want 5 million gold for the sake of what a fantastic paperweight it makes. You want to use it.
On the obelisk system: I'm a big believer in conflict systems are as fun as you make them. The obelisk system is actually a fairly good idea on paper. Two circles throw down in a no interference cage match until one walks away the winner. In reality one circle camps out (with their trusty youtube/crossword/whatever time passing mechanism they have handy) while the other circle has two dudes between their cwhos. The opportunity is definitely there to derive enjoyment from the system, it would just require people to take the risky and less efficient option (which would be suboptimal and fairly stupid, given the time investment attached to chargebomb energy, and doubly so since you can be confident the other sides are not going to do the same). I've generally enjoyed most of the obelisk battles I've been in, but perhaps I'm a masochist.
Playing poker with most of these people is awful. :P
I spend the first 10 minutes of the hour explaining to new people how Obelisk mechanics work, then 30 minutes describing how obscure game mechanics work in team fights that probably no one cares about, 18 minutes thanking people for coming and counting down every 5 minutes how long it has left to capture, and then the final 2 minutes evacing everyone from my tent and pulling rites and pets so I can take it with me when we get kicked off the island.
Anyone that has ever captured an obelisk with me should be able to tell you this.