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If I'm outside the room shooting arrows during team fights, I get no pk experience for helping.Can we change this?@garryn @eoghan @jeremy
I personally disagree. If you happen to get a ranged kill, you're credited for that. But if you're just shooting things into combat outside the room like a terrible siege monster (me) or are range blasting people into oblivion, I don't know that you should be rewarded for that, unless you actually make the kill. Get in there and beat people directly and risk death, or accept that you're going to potentially have less glory (and exp).
Jules said:EDIT: changing XP stuffs is very possibly impractical, but let's not pretend working outside the room is the same for all of the circles, basically.
I'm not trying to avoid risk. I don't care about dying.Doubleshot is just a better offensive strategy than qjab. I just didn't think I should be penalized for using the best offense I have.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
LoS can be super annoying itself, and has been nerfed in all of the games I think. It can get especially strong with teams of LoS users. But there is also a longstanding distinction between "ranged" and LoS. And strong ranged is generally considered even more irksome (and I think has been even more heavily nerfed, in general). Theo is doing LoS, not ranged, per se. That said, people seem to agree that even true ranged isn't all bad. Ranged has been handy in shardfalls recently, because it's a good way to force individuals who run around collecting shards while, say, Magick (Yeah! Magick!) and AM square off for a good fight, to either leave or die. But yeah, only AM can do that particular move, I think (radiance) and ranged skills can be pretty annoying in other situations. Ranged can be a good way to get the fight moving by encouraging someone to make a move, though (this seems to be one of the biggest "positive" uses for ranged skills).
I die for your amusement.
Summoner Doppleganger also isn't quite as powerful now, since only one doppleganger can attack a target. Is the same true with doubleshot?