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Improving Imperian Combat

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  • Eldreth said:
    I don't even really see where you are going here, except to reinforce the sentiment that block is increasingly important in the current meta (which it is). I can assure you that wytches, summoners, and diabolists would love block too. 

    The thing here is that block is legitimately not that important for team Demogick right now, because Team Demogick has Vortex and Team Anti-Magick does not.

    Sure, AM gets Beckon and Taunt, but that stuff was trivial to counter with zero blockers 10 years ago when we were using stock Achaea classes and it's still trivial to counter with zero blockers now because all those ancient counters still work. Vortex, on the other hand, is only really countered by double block. Walls only block it at long range, because at short range you can time shard disrupt with vortex ticks, and none of the Beckon counters work against it, since those all work by disabling your ability to walk and Vortex doesn't care if you can walk.

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • MenochMenoch Raleigh, NC, USA
    Septus said:
    My completely unbiased opinion is that you should block because otherwise I am the only blocker and am the guy they tex into the totem.

    Hi!
  • IniarIniar Australia
    edited February 2016
    In one afternoon of engagements, there was 0 opportunity to use even the toned down version of Shatter;

    Warchants - Shatter

    Syntax: WARCHANT SHATTER <target>

    The most powerful of all war chants, this one allows you to instantly slay your weakened foe, 
    depeinding on the sum of their health and mana:

    If their health% + mana% is:      The effect is:
        less than 75%                     instant death
        less than 120%                    significant damage
        120% or more                      nothing

    Maiming Smash can increase these thresholds by 20%.


    > 120; (Core): You say, "Ahkan H: 545 (85.56%) M: 614 (96.39%)"

    > 120; (Core): You say, "Ahkan H: 249 (39.09%) M: 561 (88.07%)"

    200; (Core): You say, "Ahkan H: 637 (100.00%) M: 637 (100.00%)"

    > 120; (Core): You say, "Ahkan H: 305 (47.88%) M: 631 (99.06%)"

    > 120; (Core): You say, "Kabaal H: 332 (71.09%) M: 298 (78.22%)"

    > 120; (Core): You say, "Kabaal H: 255 (54.60%) M: 298 (78.22%)"

    > 120; (Core): You say, "Vasharr H: 348 (66.92%) M: 554 (95.52%)"

    > 120; (Core): You say, "Risca H: 509 (79.91%) M: 669 (100.00%)"

    > 120; (Core): You say, "Risca H: 394 (61.85%) M: 669 (100.00%)"

    > 120; (Core): You say, "Caelya H: 615 (91.93%) M: 325 (84.20%)"

    > 120; (Core): You say, "Caelya H: 543 (81.17%) M: 325 (84.20%)"

    > 120; (Core): You say, "Caelya H: 580 (86.70%) M: 240 (62.18%)"

    > 120; (Core): You say, "Caelya H: 509 (76.08%) M: 240 (62.18%)"

    > 120; (Core): You say, "Abigail H: 338 (64.14%) M: 327 (97.32%)"

    > 120; (Core): You say, "Abigail H: 441 (83.68%) M: 336 (100.00%)"

    > 120; (Core): You say, "Abigail H: 357 (67.74%) M: 327 (97.32%)"

    > 120; (Core): You say, "Abigail H: 357 (67.74%) M: 327 (97.32%)"

    > 120; (Core): You say, "Abigail H: 482 (91.46%) M: 336 (100.00%)"


    Maybe consider making the formula 1.1 * health% + 0.8 * mana%

    wit beyond measure is a Sidhe's greatest treasure
  • IniarIniar Australia
    @Garryn

    can we have this show the other two dances that are stopped?


    Twirling your deadly blade, you start dancing in an unnerving way, distracting everyone nearby.
    You begin your dance with erratic, confusing footwork.
    Balance Taken: 2.90s

    Your movements fluid and elusive, you begin a defensive dance.
    Balance Taken: 1.10s

    into

    You stop your beguiling and erratic dance.
    Your movements fluid and elusive, you begin a defensive dance.
    Balance Taken: 1.10s

    Makes it easier to track.
    wit beyond measure is a Sidhe's greatest treasure
  • MathiausMathiaus Pennsylvania
    edited March 2016
    I think one thing that could help slow down outrider affliction speed is allowing clumsiness to actually affect some part of their offense. Currently, it prevents no attacks done by them for their main offense setup.

    To add, I was fighting @Claudius recently and had a great time with afflictions with him. He was changing stuff up enough to actually keep up and cure out of peace and beat me a couple times. It was pretty evenly matched with him being in outrider.

    After seeing him fight, I learned a large part of it is how someone handles their curing priorities. If they don't change around their priorities for their target, then yes, they will lose more than likely against better afflicters.
    image
  • Lol.

    Mathiaus complaining about a class that ignores clumsiness. Just be glad he can't keep up his offense while clumsy and weary while prone with 4 mangled limbs .

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • MathiausMathiaus Pennsylvania
    edited March 2016
    Anyways, someone else who would like to add helpful insight to my suggestion? I don't think many classes can face them well without being heavy afflicting classes themselves.

    That being said, an artifacted diabolist has been proving very strong, and I contribute a lot of that to the peace affliction. We may have to either change peace once again or take it out of diabolist's queue out right, though I'd rather just have it changed, possibly to a longer cooldown than it already has.
    image
  • I feel like clumsiness was fixed on Outrider anyway.  Reported (by me actually, I think) as bug and fixed :/  I haven't personally checked lately, but it came up in conversation the other day, and one of our gazillion outriders was affected by it, and then we briefly discussed that the bug fix must have been implemented.  
  • MathiausMathiaus Pennsylvania
    Which skill is it affecting for clumsiness?
    image
  • edited March 2016
    Should be spear stab, I would imagine.  That is what I remember alerting me to being miraculously immune to clumsiness.  

    EDIT:  bug is still in my bug list classified as "Skills".  It did come up in conversation the other day though, with someone noting that they got hit with clumsiness, and were actually affected by it, and then brief mention by Septus or Khizan that the fix must have gone in.  I guess we just need to verify...

    EDIT2:  Claudius is one of those guys who literally writes an entire AI and then watches it fight.  Because he can.  If he were around more he could probably automate pretty much everything and not have it be a detriment.
  • MathiausMathiaus Pennsylvania
    edited March 2016
      [  BALANCE  ]  

    Claudius urges his companions onwards.
    deadeyes claud breach clumsy
     [ Claudius ]: Deadeyes -> Breach
    His aura of rebounding is breached.
     [ Claudius ]: Deadeyes -> Clumsiness < == Clumsiness afflicted right here.
     [ Balance Taken ]: 2.22s
    You feel your density return to normal.
     [ Defence ]: density-
    You quickly rub some mass salve on your skin.
    Your body grows extremely dense and heavy as the mass salve infuses your skin.
     [ Defence ]: density+

      [  BALANCE  ]  

    You may apply another salve.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 343[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The pentagram on your skin flares, healing some of the damage done to your body.
     [ Health ]: +18 361[4.50%]
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    Terror takes hold, as a numb sensation overcomes your body.
     [ Self-Affliction ]: numbness+
    You take 1 maidenhair leaf, bringing the total to 936.
    You quickly eat a maidenhair leaf.
    Your muscles are no longer so numb.
     [ Self-Cured ]: numbness-
    You concentrate on purging your body of foreign toxins.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
     [ Health ]: +28 388[7.00%]
    You may eat another herb or plant.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 331[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 482.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
    You take a drink of an elixir of health from a flame-shaped isan vial.
     [ Health ]: +68 399[17.00%]
     [ Healing ]: Health
    Your bandages staunch a good portion of your bleeding.
    Your wounds cause you to bleed 3 health.
    You may eat another herb or plant.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 340[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 481.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
    You may drink another healing elixir.
    Your bandages staunch a good portion of your bleeding.
    Your wounds cause you to bleed 2 health.
    You take a drink of an elixir of health from a flame-shaped isan vial.
     [ Health ]: +61 401[15.25%]
     [ Healing ]: Health
    You may eat another herb or plant.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 343[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The pentagram on your skin flares, healing some of the damage done to your body.
     [ Health ]: +18 361[4.50%]
    A lash of black energy whips out from your armour, striking Claudius.
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 480.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
     [ Health ]: +28 388[7.00%]
    You may eat another herb or plant.
    You may drink another healing elixir.
    Your bandages staunch all of your bleeding.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 331[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 479.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
    You take a drink of an elixir of health from a flame-shaped isan vial.
     [ Health ]: +68 399[17.00%]
     [ Healing ]: Health
    You have regained the ability to purge your body.
    You may eat another herb or plant.
    You may drink another healing elixir.
    Claudius tilts his head curiously.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 343[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    The pentagram on your skin flares, healing some of the damage done to your body.
     [ Health ]: +18 361[4.50%]
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 478.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-
    Your bandages staunch a good portion of your bleeding.
    Your wounds cause you to bleed 2 health.
    You may eat another herb or plant.
    Claudius gives a Trident of Fears a quick flourish before driving it forcefully into your body.
     [ Wounded ]: -57 301[14.25%] [130(Resisted:56.15% Type:cutting, physical)]
    A lash of black energy whips out from your armour, striking Claudius.
    The foul black bile on Claudius's trident oozes into your wounds, poisoning your blood.
     [ Self-Affliction ]: nausea+
    You take 1 nightshade root, bringing the total to 477.
    You quickly eat a nightshade root.
    Your stomach becalms itself.
     [ Self-Cured ]: nausea-

    Not a single time during those attacks (and had him attack multiple times just to make sure) did clumsiness stop it, so it's still bugged for now.
    image
  • Yeah, definitely.  I really do hope it is fixed a good long while before September classleads, because it will allow another route to slow down Outrider offense that may not be taken fully into account right now, and if a bunch of big changes are made to Outrider, and -then- clumsy bug gets fixed, that seems like it could end very badly.
  • edited March 2016
    Now I have to come and say that I have suffered from clumsiness. I've been fighting Iluv quite a lot and he deals clumsiness on me. Spear stabs should be affected from clumsiness as does longslash.
  • Khizan said:
    Lol.

    Mathiaus complaining about a class that ignores clumsiness. Just be glad he can't keep up his offense while clumsy and weary while prone with 4 mangled limbs .
    image
    image
  • MathiausMathiaus Pennsylvania
    Dreacor said:
    Now I have to come and say that I have suffered from clumsiness. I've been fighting Iluv quite a lot and he deals clumsiness on me. Spear stabs should be affected from clumsiness as does longslash.

    Need proof. Next time we're on together. I want to see it.
    image
  • edited March 2016
    Woo, got a message about the bug fix a bit ago, and now an announce (3331 for people who might stumble across this conversation down the road).  
  • IniarIniar Australia
    QoL request:

    You order a striped ocelot to assume a passive stance.
    With seeming reluctance, a striped ocelot obeys your command.
    You order a wood duck to assume a passive stance.
    With seeming reluctance, a wood duck obeys your command.
    You order a swarm of mosquitoes to assume a passive stance.
    With seeming reluctance, a swarm of mosquitoes obeys your command.
    You order a fierce wolverine to assume a passive stance.
    With seeming reluctance, a fierce wolverine obeys your command.
    You order an emperor dragonfly to assume a passive stance.
    With seeming reluctance, an emperor dragonfly obeys your command.
    You order a black-spotted anaconda to assume a passive stance.
    With seeming reluctance, a black-spotted anaconda obeys your command.
    You order an immense cyanine icewyrm to assume a passive stance.
    With seeming reluctance, an immense cyanine icewyrm obeys your command.

    Would this be ok to change to:

    You successfully order a striped ocelot, a wood duck, a swarm of mosquitoes, a fierce wolverine, an emperor dragonfly, a black-spotted anaconda and an immense cyanine icewyrm to calm down.

    Per favore.
    wit beyond measure is a Sidhe's greatest treasure
  • Iniar said:
    QoL request:

    You order a striped ocelot to assume a passive stance.
    With seeming reluctance, a striped ocelot obeys your command.
    You order a wood duck to assume a passive stance.
    With seeming reluctance, a wood duck obeys your command.
    You order a swarm of mosquitoes to assume a passive stance.
    With seeming reluctance, a swarm of mosquitoes obeys your command.
    You order a fierce wolverine to assume a passive stance.
    With seeming reluctance, a fierce wolverine obeys your command.
    You order an emperor dragonfly to assume a passive stance.
    With seeming reluctance, an emperor dragonfly obeys your command.
    You order a black-spotted anaconda to assume a passive stance.
    With seeming reluctance, a black-spotted anaconda obeys your command.
    You order an immense cyanine icewyrm to assume a passive stance.
    With seeming reluctance, an immense cyanine icewyrm obeys your command.

    Would this be ok to change to:

    You successfully order a striped ocelot, a wood duck, a swarm of mosquitoes, a fierce wolverine, an emperor dragonfly, a black-spotted anaconda and an immense cyanine icewyrm to calm down.

    Per favore.
    Yeah, that is annoying. Not super easy to fix, but will try to get to it.

  • Jeremy said:
    Yeah, that is annoying. Not super easy to fix, but will try to get to it.
    Not sure if the game has a facility for it or not, but what I do in TinyFugue is on the first call, /repeat -0.10 1 /combined_msg  (repeat in 10ms combined message) and then set variables to true for which ones were ordered, and then report a message based on which ones were ordered.
    image
  • The game never creates a list of those animals, it just runs a function every time it finds a qualifying animal.  That function spits out some text independent of the other animals.  To change it we need to recode the function to take an array of animals rather than a single animal, iterate through the array, keep track of the results, and then make a combined output.  Perfectly doable, but as Jeremy said, not super easy to do.  So priorities.  
  • Dec said:
    The game never creates a list of those animals, it just runs a function every time it finds a qualifying animal.  That function spits out some text independent of the other animals.  To change it we need to recode the function to take an array of animals rather than a single animal, iterate through the array, keep track of the results, and then make a combined output.  Perfectly doable, but as Jeremy said, not super easy to do.  So priorities.  
    Could change the function with each qualifing animal to return the animal that was ordered, and in the main function assemble the actual message.  In any event I get it is never as easy as it sounds, just trying to offer suggestions in hopes it helps.
    image
  • edited April 2016

    [Level Up]: You have reached level 113. You gain 0 Health and 0 Mana.
           5 health and 5 mana.
    (Ring): Lartus says, "I heard Theophilus once threw a grenade and killed ten people."
    (Ring): Lartus says, "Then it exploded."

    (Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."

  • [Level Up]: You have reached level 113. You gain 0 Health and 0 Mana.
           5 health and 5 mana.
    Or something, at least.  Please.
    image
  • No, I don't want to be forced into endless bashing again because levels past 100 become PvP relevant.

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • Khizan said:
    No, I don't want to be forced into endless bashing again because levels past 100 become PvP relevant.
    Give use the same pittance of lessons you get with most other levels and it kind of wouldn't be, unless the person wasn't already omnitrans.
    image
  • No health or mana past level 100 please.
  • edited April 2016
    Juran said:
    No health or mana past level 80 please.
    FTFY

    Edit: I really would not be opposed to some sort of lesson increase after 100 or something though. I get that there is already an incentive in the form of the aspect system, but I've got almost 3 million xp points in that system remaining, and very few things cost more than 100,000 in that system. I've got a ton if I ever have enough gold saved to use them.
    image
  • No gold cost increase on coliseum past 100 please.
  • IniarIniar Australia
    Let me buy an annual coliseum pass for 10k gold, bypassing the need for the silly gold check.
    wit beyond measure is a Sidhe's greatest treasure
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