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Naruj

Naruj

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Naruj
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  • (Quote) I did this to capture Deathsight to my channels mini console, and it worked gloriously. I would definitely second a simple color trigger if you're just looking for a basic unparsed capture. You can set so many colors these days, that …
  • I tried to pastebin some code, but it's.. long.

    Basically, the table has a 'location' key, to tell you where the thing is. 'Room' is things in the room with you, clearly.

    Those things also have keys, the 'attrib' flag you liste…
  • If it isn't a tremendous overhaul, would it be possible to have keywords appear on mobs when probed? Or add it as a secondary function of some other skill like DISCERN if you want to keep probe more RP focused.

    I am starting to realize th…
  • (Quote) Or maybe just offer the ability to transfer/sell promo currency in game, so people can sell it to each other for credits. The original source could be elite/daily credits or whatever, and still be okay.
  • Oh hey it works.

    So basically, I had to fix the timestamp using this code:
      local time = math.floor(getEpoch())
      
      -- player table
      local player…            
  • Okay, updates:

    I took out the db:set for the current timestamp and created a brand new player record for a newbie that hasn't logged in since forever. I allowed to do its thing automatically, and the schema successfully added the timestam…
  • Does anyone know if the db:Timestamp function in the database wrapper works?

    I have a pretty basic function, with a pretty basic schema.
    
    function player_info…            
  • (Quote) Not what I meant, and I apologize for the confusion.

    The class is by far the best team oriented class in the game. It gets tanky very fast with minimal artifact investment, and has great group utility. However, it's entire …
  • I'd like to echo the thank you post to Dec and you for doing what you can to keep the game fresh and interesting. The effort is definitely having an impact, the player base is larger and more engaged than the days immediately before the Free to Play…
  • I'm describing what actually happened after the Berserker roll-out, before the Combat Council added mana drain to warchants during a beta period.

    There are significant improvements that can be made to individual affliction priorities that…
  • (Quote) I disagree with this though, Berserker is 'fine' now because we added mana pressure via warchants. Up until that point, it was nearly impossible to push your burst to a critical level against anyone with even basic defensive artifacts.
  • Release shatter needs to go, and there's a Classlead out for doing so already that I support. I would also make shatter unable to be repeated.

    I wouldn't go too far in that direction though, because Berserker relies on burst damage to kil…
  • I'd like to chime in with some positive feedback.

    The fight club logs have been incredibly beneficial to me over the past few days as I've actively worked to debug some attack messages. I would not have been able to make nearly the progre…
  • Would you please update the World Announce to reference this announce post?

    It's a big enough change that some attention brought to it would be beneficial. People aren't reading the Announce post, and are dying when their vials run out.
  • This is cool.

    I don't know how much work it would be, but what if 'liquidrift summary' had a (*) next to a fluid if it was currently present in your inventory. It would make refilling after vial decay or whatever much easier.
  • (Quote) Because they haven't changed the powers yet? That's a very minor thing.
  • Good to hear! I like this type of development. Even when it takes some time to get 'right', I like the way it shakes things up.

    I think you'd just need a slight malus based on percent membership size or something to fix it. If 75% of the …
  • This is really neat, thanks for keeping things interesting and changing up the mechanics in novel ways. I really like this as an idea.

    Is there a disadvantage to everyone just picking the same affinity to get all the powers? Is being a co…
  • Multi-line captures in any client, even really good ones like MUSH and Mudlet, are complicated and fickle things.

    I would instead do individual line triggers for each part of the map and trigger capturing on and off based on the first lin…
  •  :D 
    in Clueless Comment by Naruj July 2019
  • (Quote) Wormwood is the working idea, though Septus suggested lovage and that is interesting too. The former would make it harder to stack and easier to cure, while the latter would keep it tied to the kelp stack but cure instantly once asthm…
  • Butisol is a problem that goes far beyond Deathknight. We've been talking about unpairing slow salves from asthma for like three years.

    Fixing the kelp stack would make Deathknight perfect, and would actually make the atonement style kill…
  • Going to be honest.

    The problem isn't Deathknight. The problem is butisol. Nothing about the class would be out of bounds if mercury and butisol weren't on the same cure.
  • The actual mitigation of armor is half the value listed on the armor. This mitigation amount is applied to only part of the damage that you receive from an attack. That value changes based on the attack, but is very roughly 50% for most attacks. So …
  • Shout out to enemies and allies alike for some of the best, most fun, and most back and forth fights I've had in IRE for a very long time.

    Three sides, very competitive, and most could have easily gone any direction. The forums are way to…
    in I HEART Comment by Naruj June 2019