Naruj
Naruj
Comments
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Monoliths were always the small group / spontaneous combat option - no matter what happened, anytime aspects fought over something you'd have the potential for monolith battles afterwards. I don't think I'd throw this out to turn them into another o…
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(Quote) Every circle has unconditional access to resurrection, because every circle has 3-4 classes that can resurrect. If you meant to write 'access to Redemption', I'll agree with you that it's an argument to keeping some version of Starbur…
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Here are my general thoughts:Even in a world where death is meaningless, Starburst and Inhume serve an interesting purpose. The idea of prioritizing down a high value target needs to be balanced around their ability …I still like the idea of making the Rank 5 Aspect powers unlinked from the number of monoliths being held, and then only grant them to the people currently holding monoliths regardless of aspect totals.
This would also allow you to…(Quote) Instead of doing it this way, which is clunky and somewhat similar to existing mechanics, divide the game up into regions and run them that way.
Randomly, or predictably as a result of player input to allow for planning, a …(Quote) If you do this for Paralysis but not Numbness, you add a disincentive to cure Numbness which could be interesting.
Basically, very few classes have a way to force someone to lose momentum anymore and it makes it very hard t…(Quote) I would be fine with this, assuming access to such afflictions was looked at aggressively during Classleads.(Quote) The goal of this would be to use Paralysis as a static hinder without a long delay, but not hide it behind numerous other afflictions so that it could be removed for a cure balance. Keep Metrazol and moving Nausea into the maidenhair …(Quote) I thought about that, and there could be some slight tweaking needed once it starts being tested - but honestly I am not too worried. With Hemotoxin moving off-cure and Dryblood not having the same cure as Nausea anymore, you'd be abl…(Quote) I'm not really getting anything at all now. It worked prior to the upgrade, and now just silence. No new errors and no events to hook onto.
The code is running, because it shows up in gmod.PrintModules().(Quote) According to the documentation it shouldn't, but I sent it manually with sendGMCP while testing last night and didn't notice any change.Does anyone use GMCP Comm.Channel in the new version of Mudlet? I upgraded from 2.1 to 3.3.1 yesterday, and I am not getting the events from this hook at all anymore.
I'm still enabling it as expected using:in Mudlet 3.1.0 Comment by Naruj July 2017
(Quote) The artifact whip could be made not scaling, and instead increase the duration of Scourge in the same way the torc artifact does for Yoth.The only somewhat meaningless question I would have is whether or not those rooms would be able to have groves and/or produce herbs.(Quote) Correct, that's middle school statistics. But it's equally true that you're less likely to get into that situation 'from the start' with each additional iteration that you look at. This is the part that's important when analyzing game…The other thing chains do is give catch to classes that, for balance reasons, do not have much. You would never willingly give a strong inhibit to a monk or ranger, because limb classes are too intrinsically time bomb oriented to give that much lock…(Quote) I understand statistics just fine, thanks. Neither is a reliable form of catch against an opponent determined to leave.
(Quote) The catch on Gravehands is only ~60%, same with Piety. Neither is a reliable method of control against an opponent determined to get away.
NONE of these issues are new - people have been posting complaints against boots and…(Quote) I understand that IRE games need to run promotions anymore to keep people spending money, I just don't regard the chains as particularly well balanced.
If you turned them into an uncurable aeon-style slow for travel or a ru…(Quote) I'd agree with that too.
Flip boots should never have been made a generally available artifact. A small handful available as auction exclusive items were fine (increased incentive to team the people who had them), but once …(Quote) Just delete them completely, and reimburse a credit or two per shackle. Defensive class balance considerations is a careful balance of damage mitigation and mobility, and shackles/chains let someone pay credits to remove half of that …I hadn't really been following this thread, but you should have called them Tinkers or Tinkerers.(Quote) I would be much more in favor of splitting up Renegade to include elemental powers in magick and demon powers in demonic. Magick renegades could gain an actual piety-effect from Blizzard, and Demonic Saboteurs could gain a multi-targe…(Quote) A class at full momentum, without hindering, using all of its offensive potential over a short timing window should be able to kill you. Otherwise, at what point are you going to die?
The balance consideration here is oppo…