Wouldn't really cause a crisis of faith in my opinion, it'd be more of a cautionary tale over digging too deep into the powers in play for the demonic circle. Sure there'd probably be some people going 'OMG THIS STUFF IS ACTUALLY SUPER DANGEROUS YOU GUYS.' but its demonic magic/energy/forces. You don't tinker with that expecting things to be okay. You -think- you're summoning a succubus, but in reality you're summoning a ravenous malevolent horror that will drain you of--- wait that's the same thing. Are there -any- demons that don't want souls/blood/gold that can be mentioned?
Antimagick bugs the hell out of me, and i know it's a dead horse that's been flogged into leather but with the announcement of Engineers in the work it's got me thinking: Could AM give up the last vestiges of their faith and embrace technology as the new antimagick? Either eschewing diachaim (making it a neutral force that anyone can use - which it already is) or harnessing it in a steampunkesque fashion. I want antimagick to mean literally antimagic, not just 'no no, we use PURE magick diachaim. The thing you know as magick is a perversion of the diachaim, and demonic energy even more so.' And maybe not even antimagic as in 'BURN THE WITCH' but more 'Oh neat, you can throw fireballs. I have a flamethrower.'
'Downvoted to oblivion'? You hang out in imgur or something?
Anyway. Frankly, RP for me is anything I can work on aspects of my character, I tend to make up my motivations on the go, with a general sense based on my own personal moral compass. So anything I can rail against, is great. Though i've got a hard time finding anything to rail against, partly cause there's alot of people who'd wilt under any direct opposition or as Anette stated, stop entirely because they're finding opposition (or just hit you till you die in a I'M STRONGER AND THEREFORE RIGHT mentality, in my experience this is known as 'flag up or shut up')
Can the devs do something for it? Yeah, if it's beyond player power. But we do have a -lot- of options. Can do some seriously nifty things with emotes if you're clever enough, but that's just my opinion based with experience of devs either being too busy or too apathetic to exert any effort towards pushing roleplay. Most of my experience is in player started events/arcs/plots, but that usually results in a dwindling amount of people who can successfully suffer through building an exciting event and trying to curb the amount of people who try to take their plot/event and run away with it in a potentially dumb direction. eventually you wind up with one person everyone wants to run an event, and assume EVERY action of theirs is a event in the making when in reality they're just scratching their digital nose. (HE-SCRATCHED-HIS-NOSE-HES-GOT-A-SUPERVIRUS-THAT-WILL-KILL-US-ALL-UNLESS-I-SAVE-THE-DAY-CAUSE-I-SAW-THE-THING)
I've contemplated bringing in one person i know who's pretty damn good at this sort of thing just to see if they can jumpstart the scene, that's all thats really needed really. an occasional jumpstart and everyone (rper and non-rper alike) just accepting not everyone is gonna do things their way and soldiering on with their direction. Even if it's dumb and wrong and all you find is opposition.