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Ahkan ✭✭✭✭✭


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  • Re: I HEART


  • Re: Improving Imperian Combat

    AM is homogenized. It's why there's a lot of Templars. When everything is dsl, you're going to go to the class that is tanky and does the most with its dsl variant.
  • Re: Improving Imperian Combat

    Homogenization is pretty bad. Look at AM: It's like 4-5 flavors of dsl. It's also been equipped with ridiculous training wheels (ab  cleansing).

    You can have an effective combat system that works really well, but there's sort of a disparity here because for the longest time physical damage classes were brawlers. They were tanky and put out decent damage. Burst damage classes were glass  cannons (mage, WD). Affliction offenses could lock you out of your offense and were also glass cannons.

    The problem is now that classes like Templar/Cleric have transititioned out of slow-build brawlers and are now high dps  and burst skillsets that can wreck you. They're also unnecessarily tanky and resistant to affliction kills. Nevermind the fact that they have cleansing training wheels. This makes them vastly superior  to  WD  and Ranger, so you see the population skew to  the training wheels classes.

    Another change with classleads is we've reduced the efficacy of affliction offenses on mitigating damage, but we did not give affliction classes something to fill that void.This is  why older players will erroneously state that malignist is tanky. It's  not. Septus has picked up 200 kills on Mathiaus through a veritable  tsunami of peace, confusion, and clumsiness.

    The classleads system has become more open and is favoring damage and 'enjoyable' play. This is a good thing. The problem is that older players (Who are lazy as balls) and new players (who don't understand affliction classes) are  terrified of the affliction boogie man and will not vote for tank upgrades. IMPORTANT NOTE: I'm honestly against making hunters and assassin any tankier than they already are because they're enough of an outlier that you almost cannot beat them 1v1  before you are truelocked. If you want to lose your truelock,we'll talk about you being more potent in a team sport.

    Also, there's a big disparity in circle  performance and statpack choice. (See: Fast/clever/int (Demonic), Athletic (AM), Int/Strong/Athletic (Magick))
    Demonic's classes rely on int for bashing damage and balance for right?

    We just need more classlead cycles to bangout kinks. Note:  This is not upgrade everything to be as  good as templar/cleric. Things need to be ratcheted down to a more modest middle ground.
  • Re: Improving Imperian

    The problem with rings is that 100% of pk coordination occurs in the ring. Every circle has a 'master ring' that everyone tags into and out of. It's the major form of communication for bashing, world events, and all pvp mechanics. If you choose not to join it, you may end up missing out on opportunities to play the game. It's usually just better to stay in the ring and space out/ignore some of the goofy crap people talk about.

    No one cares about goofy crap. Crossing the line accidentally is ok. You apologize and you move on. It's really not that big of a deal. The biggest problem and #1 offender of our brand of moron is that they turn around and start shaming the people who are offended. Someone says they're not comfortable talking about X (who is?) and they are immediately attacked by 1-2 people and then you get the horde mentality where usually tolerable people lose their minds and it's an incredibly hostile environment.

    Just look at the log: Mathiaus starts this reprehensible conversation and then also initiates the trolling
    Mathiaus then startis the "lol u offended" remarks.
    Adril,Raykel, Zenigra, Vega then all jump on the derp band wagon and start insulting someone because they're offended. 
    Raykel then spends the next 30 minutes quote 4chan triggered memes.

    You can't avoid this @Zemvai. The last time this happened, Aleutia, Verexa, and Kanthari quit the ring because of the inappropriate conversation and the people carrying on the conversation took it to tells harassing them over quitting. It's a pretty stupid freaking problem to have and it would be a nice change of pace if we actually tried to enforce languagerules which says: We don't care what you talk about in tells with friends, but we do not want to see awful or offensive language on any public channels. Given the predisposition of these people to take it tells, it's a hop skip and a jump to harassment which states: Out-of-character harassment of people will not be tolerated. Furthermore,_any_ sexual harassment whatsoever is banned. And lastly, it's not too hard to follow: So, in summary, regardless of your real-life age, we expect you to act like mature adults. If you are not capable of doing so, then please go somewhere else.

    Having been on the receiving end of the selective enforcement of these policies, I find it sort of amusing that we're still having the same problem, but to a greater degree than even my teenage dumbass could manage. Most of you know that I'm willing to shoot the sh*t about damn near anything, but usually in private so no one has to hear how retarded I can really be. It's common courtesy to just take the gutterspeak and overall dipshittery to a clan where you can be awful human beings and make life long friends, like @Selthis, @Bathan, and sometimes @khizan. #CG4LIEF

  • Re: Cairns

    This may be a reversal of my opinion, but what's wrong with having someone log in at level 100 xp? I can't see a problem.  Chances are, 1/100 of those instapects are going to be notable outside of zerg 349. You know what there is to do from level 1-99? Nothing. People like Khizan, Eldreth, and I are going to turn you into a bloody mist because I know you're sitting at 80% of your full potential. The only thing Imperian has that's interesting is all end-game. Up until then, you're just shooting yourself in the foot.

    I think the death of cairnae is pretty sadface. It had more involvement than...let's be honest, anything else this game has done in the past few years. Cairnae participation probably rocked the socks out of the ToA and you spend six months getting that ready. People interacted. People fought. We drained more tokens from your busted **** economy than you ever did. I know I'm using strong words here, but the situation merits it. Your players were having fun and you just kind of dropped the anvil on it for...what? 

    To argue against myself, I can almost see why you would nuke Cairnae...if I squint really hard. My problem is that you just whacked the fun part. You know most of us think levels 1-99 are ****. You know that we hate the slow xp buildup. The pill would be easier to swallow if instead of "tell us how you feel" (pissed off and you knew would we would be) you said "We hear your cries, let us discuss how we can find a happy middle ground between cairnae xp fun fest and make it worthwhile." That ship hasn't sailed yet, just saying.