Feels kinda bad to get people to spend money without the option of an overpriced server transfer for at least the cash part of their character value. As long as there's a blatant warning in the credi… (View Post)
Given we can make 7,300 credits plus some tokens a year now (not sure how you plan to handle promo item generation yet), credit sales would be closer to an actual 'pay to avoid the time sink' system … (View Post)
The only way I could see a permadeath working is a kind of meat fodder producer. You roll a HARDCORE character, so you get a boost to level 100 with a good selection of skills, maybe even an arti or … (View Post)
Ok, I really want my mechanical questions answered but I got my mechanical questions answered while writing this but hooold on.
"Ultimately, if you don't like what we charge, don't pay it. You're fr… (View Post)
What we really need is a new promo.
Not facilitating 1v1 through champion better.
Not doing pointless changes like profession slots and gold-sink statpack swaps (lol 50c) to get people doing silly … (View Post)