Swale
Swale
Comments
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I mean, both remaining sets of "natural ally" orgs have become more and more oppositional as it's become more and more clear that admin really does intend to delete an org in each of the two remaining circles (and has stated so), and it's sunk in th…
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It was definitely the "how". I heard that the first time he said it.
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The feeling that some players absolutely, definitely get listened to very intently, and the realization that you are absolutely, positively not in that group, and probably never will be, will get just about anyone to stop logging in very much. Even…
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I agree with all of this - in particular, the fact that the strongest combatants (guys that can be actual team captains) tend to be perma-banned from several orgs. At best, those orgs don't realize what a gift they're getting and will make it a hug…
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?
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Antioch is in a weird spot in large part because in addition to some retirements, several people left a city they really liked specifically because that city (Antioch) was WAY too strong. I like Ithaqua well enough, but Ithaqua was completely irrel…
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I've been on record over and over saying "I am thankful that our game doesn't harshly penalize death". That said, the problem with what's been done here and why people are upset is probably because it's nonsensical to be able to use death in the wa…
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(She will tho).
EDIT: Going to also use this post to correct a term I used in my post in the other thread. I should have said "Full PK", not "Open PK". Open PK is similar, but applies to players, vs. areas. -
I should have clarified what I meant by hardcore. I didn't mean perma-death or something like that. What I really had in mind was that both rules and mechanics that support "griefing" would be even looser than they are (the rules, at least, are al…
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Our biggest problem is actually the ability to completely dominate, in both 1 v. 1 and groups. I think it has affected Achaea at times too, but they're better able to weather those storms than the smaller IREs. It's an incredibly hard problem to s…
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Sarthan, you're not wrong. I don't want to totally re-cover a bunch of ground that's come up in other posts over the past month or two, but Achaea has one of the best devs to ever work an IRE. Tecton also really seemed great. Speaking of Tecton, …
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(Quote) Even when we were healthier, Imperian really was a distinct population, and any potential new players need us to have things and experiences that they can't get in Achaea.. There are some exceptions (people truly "born" on a non-Acha…
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For number two, that particular trick (and you do have several, I am probably forgetting at least one) was a demon unleash that prones, plus waterfall (combo) plus sanctuary ritual if needed - so if every single room wasn't double-blocked, he could …
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Summoner isn't particularly strong 1 v. 1 (I mean, I can't beat a good one, but that means nothing, since I am absolutely terrible there, and am exclusively a team fighter). I won't try to address the sheer tank and mana tank summoner has, in addit…
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Enough of magick's combatants suffered bards while they were AM and haven't forgotten (and can actually quantify where and how bard is so strong). So in the short term at least, bard should get the attention it needs without too much unreasonable r…
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The deal was always that they had to go together, yes (and would all need lots of attention before being re-released, too). I would say that story and lore are almost always more flexible than hard-coded mechanics, and I doubt we'd ever regret lean…
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Maybe, but it was on the table at one point, and it's probably the best hope of seeing really strong classes balanced and weaker ones buffed. That said, wytch (which had an incredibly strong demonic flavor) had been hugely buffed in a couple rounds…
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Summoner is a class I really want to see neutral (along with Monk and Druid). I don't mind if it takes awhile, since it's ranged, and it was discussed that taking that step with the ranged classes wouldn't be easy, but I hope that eventually making…
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Things can't and won't improve unless and until IRE frags the professional developer man hours that make a game hum along. We need a Tecton, or a Makarios (not necessarily one of them per se, but someone with that kind of skillset and dedication) -…
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I was really hoping it would be the rare class that wouldn't end up neutral. If everyone feels the pain of a class being over or under powered, everyone wants fixes.
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Meh. The fees are too small to be meaningful to an org, but big enough to make lots of people go "I'll just keep it in my pack, my anti-theft is on point because the best non-com in the city helped me". I seriously doubt my banking fees ever got a…
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I feel pretty sure banking fees historically existed to make people think twice about using banks (so that more people would carry gold on their person). It was a (small, but surprisingly effective) disincentive to actually USING banks, in order to…
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(Quote) I sought refuge in Ithaqua for a bit (as in, I was a citizen up there, but still supported all of Antioch's antics). It was perfect and I was glad to have the option. And I always enjoyed going up to Ithaqua's bar for their Drunk Hi…
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I actually agree with Fanglor, Septus, and Krysaliss - on the micro level, and in the particular instances they are talking about.
But to try to put it as briefly as I can, I think PK-ers are at a disadvantage (politically) on the macro… -
I meant politically. If a city just is made up mostly of players who just want to quietly RP, PK-ers can be seen as a nuisance (they can be an asset too, but they can definitely be seen as a nuisance by bringing in PK, which interrupts what the RP-…