Selthis
Selthis
Comments
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With the profession changes, please just make every novice have every profession at tri inept and make one of the first newbie tasks a question and answer session to help determine what class they want to play and then tailor the experience from th…
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How about if your circle is attacking or defending during an obelisk attack the decay rate on XP disappears? Its already locks the island so only those two circles can enter the island. It already takes forever to build up the energy to attack, i…
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That's actually a fair point. Is there any way for commands within a certain amount of time (say within 1 to 2 seconds) to automatically act like it was done using the separator? So if I do order hound kill person;raze person;engage person would be…
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Honestly, I know it would probably be a lot of work, but would it be possible to set up a config option for simple combat?It would basically remove all the flavourtext from abilities and would just be simple statements like <…(Quote) As people reach parity in PK levels and stuff settle to where a good number of people are similar, the gain will be much slower. Ruga has a really low pk level because he dies a lot. He killed menoch, who has a high PK level. …Just gonna repost this here:Make guard deaths strip champion status.Bumping this thread because of all the people complaining about outdated help files. Please post them here so they can get them fixed. I know they've gone and got a couple of things resolved over time. But if there are more post about them here…(Quote) Please make guard deaths cost XP regardless of champion/aspect no xp loss.Also make them strip champion please.(Quote) ^(Quote) A new record for shortest relationship for Khizan incoming. And you didn't even have to actively stop picking herbs to do it!(Quote) Its really not though. Lots of things encourage quick return to pvp. Obelisk battles, shardfalls, city defense, things like that.As a compromise, what about something like 15%?Diminishing returns per person. First kill vs person1 gets 100%, second kill 90%, third kill 80% etc down to 0% on the 11th kill in an hour period.Make the xp calculation depend on pk level more heavily than overall level. E…(Quote)I am pretty good with all these things. This seems like a fair compromise to everything we want vs what you're looking for. I'm also fine with capping the xp gain at a level, as I understand the point in that as well…Khizan being contrary just because he can. Shocker!Clearly an unbiased poll with answers not chosen to inspire a a certain decision.PVP levels grow pretty slowly, so make the amount of overall XP gained based on the relationship the killer has to the victim. Level 2 pk level person kills a level 90 person? That's great, they get 40k pk levels and 40 real levels. No big deal…No. Imperian does not need true affliction tracking. Never ever. Have you ever seen a full on flickdancer or a good Assassin/renegade? With true aff tracking ala discernment, you are basically giving classes that are already insanely strong with…Don't play with Gurn, he bites.*rimshot*(Quote) Far right bottom row was Lavinia, who used to play Imperian back in the day.(Quote) Should have docked him credits for that imho. Its a vial belt, not a libations belt.