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Ryc

Ryc

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Ryc
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Member, Beta Testers
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  • Nerfs, goddamn phone. And no probably not, but those were just the thing off the top of my head
  • Dk needs some additional tools for sure, the problem is most of its secondaries are around limbs which doesn't easily combine with bleed primary. Likely a similar retooling to templar with a secondary shallow killpath would do the trick, but I never…
  • Boring but reasonably strong, runewarden
  • If I get some free time in the next few days I'll post some pseudocode snippets of how my tracking is written, you can also message me on the forums if you have questions but I don't promise to be quick to respond. I'm pretty busy right now.
  • (Quote) Almost every decent class works like this though, that's part of the draw of IRE combat. There's a depth, simple strategies that will work versus not very good people, and wont beat good or great people and more complex ones that let …
  • Mage, Hunter and Predator are likely the 3 most difficult ones.

    in no particular order, all 3 knights, druid, summoner, monk, priest, outrider, berserker are probably among the easiest.

    everything else falls in between.
    <…
  • (Quote) I trust @Septus with my life.





    I just don't place a very high value on my life.
  • (Quote) IIRC Underworld has some.
    in Clueless Comment by Ryc September 2018
  • (Quote) This is slightly playing revisionist history. Yes that was some people's motivation, but there were like half a dozen changes being considered for different reasons and they added several at once. The conversation about adding channel…
  • Combat balance hm.

    I'd like to see Champion keep some of the channel on class escapes, because the problem was before that people would hold champion and then instaleave back to guards/anti-prism/whatever with champion and the champion ch…
  • Web tattoo and quicksilver are a pretty bad interaction, but less so than Achaea because of the lack of web bombs and just general lack of usage. Foreboding can, and often does, give information in too wide of a radius. I'd much rather kill warning …
  • Veil is definitely the worst artifact for the game on a macro level. Balancewise anything that modifies curing speed is far worse than modifying attack speed. Auction arties are meant to be OP (debatably they should be). Seer's eye, Flip boots and P…
  • with borrowed arties, highfavor, champion, and pretty much every bonus I can think of... I still haven't hit cap any single day (I'm not really pushing for cap if I'm being perfectly honest as I'm bashing aspect areas and the like at 86, but I'm doi…
  • (Quote) All for veil dying. Diadem may well take a lot of work, but I'm not against it if people behind the scenes are willing to do that. Would also maybe say making some of the old QoL arties for crafting stuff baseline would be good. But t…
  • (Quote) Dirk and Dartsheathe for sure are problems. Diadem I don't like (iirc my exact words during that conversation was that Diadem was the greatest single balancing mistake ever made in Imperian) but diadem is more a problem because of the…
  • (Quote) It's fun as a novelty, less so as a constant versus pretty much everyone. 
  • (Quote) Bolded often ends up being fairly matchup specific as long as the person with lesser arties cannot literally just be bashingattacked out. I'm not advocating an 'I play this game so I should get whale status reasonably easily' style of…
  • (Quote) It was never really 'okay' what was needed to be competitive reliably against the most artifacted players in the game. It was just put up with because IRE needs to make money. If imperian no longer is intended to generate money, and y…
  • (Quote) The bracelets are actually a ton of work (especially if you don't already have artifacts) for a relatively baseline artifact. But I'm all for achievements giving artifacts instead of credits. especially ones that are reasonable to far…
  • (Quote) Except there's a baseline level of artifact required to not get bashing attacked to death. I have firsthand knowledge of that one having both been the guy that just bashingattacked newbs to death before I retired, and going further ba…
  • (Quote) 20 credits a day even if they were for just logging in for 5 minutes is not actively showering anyone with credits.  That's still 58 days just to trans 4 combat relevant general skills (not including weaponry since not all classes nee…
  • I honestly am not sure why we can't just get our daily credits from one of the sources done once per day. In addition some of the the credit rewards are disproportionate to the difficulty of the the achievement. Wraith Slayer is worth 40 credits. Th…
  • (Quote) I know I'm going to sound a bit like a broken record. but with Imperian going completely free I would strongly encourage tying skillranks to something other than lessons/credits. It eases the burden on new players catching up to estab…
  • (Quote) The worry I have is that if a new player has to spend credits on lessons to trans class/general/miniskills (assuming just the 5 relevant combat general skills) is that they're looking at 3130 credits to just trans skills that are comb…
  • @Jeremy Saunders as a possible solution to my previous post you could potentially make non trade skills be gained by default while leveling meaning that …
  • you have to be careful balancing where people can get credit's from, too slow/grindy and the new players will get 1shot by the arti whales and never have the option of buying a bunch up front, too fast and everyone becomes an arti-whale trivially. 
  • Okay so I've thought about this a bit, and some of these may be bad or half baked, and I know I've mentioned some before. Also, some of these are community things and some of these are admin things and I haven't separated them at all but here goes: …