Lionas
Lionas
Comments
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Traps need a hard limit. Whether this is proximity, number per area, or something else, traps are not fine as they are.
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Mudlet is lua. Cmud uses its own language (zscript) but also supports lua.
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PROBE is the verb that generally gives you more information about things, and also tells you what is inside of them. PROBE CHEST will show you the contents (if any), and you can then GET <item> FROM <chest>.
HELP BASECOMMANDS … -
The vast majority of zmud code is compatible with cmud, so you can keep doing exactly what you're doing with a cleaner more up-to-date interface and more functionality.
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Finally got around to pushing the last 5%
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The belief of the Cult of the Leechwood stands at 100%.
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My vote changed when the timing for tickets, and the announcement of limited availability, fell just as the holidays tapped my reserves.
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(Quote) You would have to get a killing blow with the crit hit for it to carryover, killing your ent in the process. This is fine for disposable ent classes, but not so much for trained ents.
Guards (maybe just elite?) … -
This number is skewed low, because I don't turn off the counting when I get blackout so it doesn't see those crits, but still counts hits. My actual crit rate is about 2% higher than this table shows; this is why we do not need overpower.
Now that Movember is come and gone, it's important to remember..
Okay, I swear I'm done after this post, but this PSA from the mustache community must be heard.in November is Movember! Comment by Lionas December 2012
With November almost over, it's time to chart progress. So, where are you on this very scientific chart?
As for that caravan runner, you can probably replace the onbalance nonsense with queue eqbal, now that queues exist.I don't recall if there's an easy way to get the full line that's matched (is it in matches[1]?), but if you can do that, just do a test against the pattern you have for the line, and if it matches don't parse the line at all.E…(Quote) Not if there are no gods, amirite?