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Kyraic

Kyraic

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Kyraic
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USA
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  • (Quote) Aryana Obelisk would again become the crazy stupid powerful effect that defines fights and turns one side into a crazy zerg army.

    This would make it valuable and fought over, but it would do it in a negative way. It becomes a ma…
  • (Quote) Not in Imperian.

    In Achaea, they have to be aware of the conflict before you gank them. In Imperian there's no such rule and you can just go after them. I much prefer this way because it's much easier to kill somebody when they'…
    in Clueless Comment by Kyraic October 2016
  • The scepter hit you have recorded is a staggering blow, which is x2 damage.

    The actual per-hit DPS of the scepter is not 190/3.20 =59.375.

    It is 190/2 / 3.20 = 29.6875.
  • (Quote) "Why did you kill me?" is a pretty solid start.
    in Clueless Comment by Kyraic October 2016
  • (Quote) Professional Issue Lawyer here.

    You should always make an attempt at IC resolution. Always. This is because if you go directly to issuing me without that attempt my response will start with the phrase "No in-character resolution…
    in Clueless Comment by Kyraic October 2016
  • Berserker is probably the premier support class in the game right now. A solid 3/10 in 1v1, it climbs to a solid 10/10 in most groups and 12/10 whenever teaming with a longsword knight or an outrider. It's incredibly hard to pin down because it has …
  • (Quote) No, it is not. It is to add a cost to losing and therefore create a personal investment in not losing. Right now if you're jumped while bashing you might as well just roll over and die. You lose nothing this way and you minimize the amount…
  • (Quote) My problem with those is that those things aren't really noticeable. They're things that the city council might notice if they pay attention to their funds, but the average player will never even notice them. And the cities have huge stock…
  • (Quote) I don't think we need experience loss from bashing at all. Experience loss from bashing tends to be a punishment for the little players that big players could ignore, and experience loss on deaths would also make people less willing to do …
  • (Quote) This bit takes too much player responsibility out of the guard setups and makes it too hard to single-man raid. What's the point in sneaking into the house of somebody who was talking smack and going after them if guards are automatically …
  • (Quote) Here's my problem with this.

    If we get to buffs for raiding and no penalties for losing, then raiding becomes another sandboxed minigame. Raiding will happen regularly for buffs and then you'll be left in a situation where you h…
  • I would like to see exp loss on PK death come back, but I would like for that experience loss to be suspended during active shardfalls and obelisks/outposts. Those events can continue to be giant zergy no-risks PvP where you smash yourself into the …
  • (Quote) Mechanically speaking, PvP is a good way to level, especially with no PvP experience loss.

    That aside, PvP is also an excellent way to advance your character in non-mechanical ways. There are many players who advanced to positio…
  • Bah! Humbug!
  • Thinking about this for a few days, I am pretty sure any kind of system like this is going to end up being a resounding flop.

    The problem here is basically that the PvP culture is basically destroyed. There's no feeling of danger. There's…
  • (Quote) Here's my problem: This promotion is absolutely goddamn crazy.

    The costumes are a terrible terrible idea. They have some crazy powerful effects that will be combat relevant forever, which is putting a huge amount of power into o…
  • (Quote) Wardancer was crazy simple.

    combo strike strycyhnine strike strychnine suicidedrop anette >> queue eqbal get body

  • (Quote) Honest talk here.

    With full defensive shard research and shieldmen+healers in the stack, I am 100% sure that if the entire population of Imperian tried to kill an Antioch guardstack they'd all die horribly and end up with a gran…
  • People stopped caring about PvP when it stopped actually impacting them.

    Damn near all of the big PvPers I know can point to a single definitive event that made them get into PvP in a serious way, and that event is usually another PvPer d…
  • Option B is the only workable option. Most people aren't going to care about the battlefield minigame and nobody cares about townes as it is. The only thing people care about is the city so the conflict has to take place inside the city.

  • (Quote) You work together with your faction. You come up with ways to neutralize him. You get tanky knights on your side to throw you a defend. Coordinate your afflictions and gun him down with Bards. Work on druid mana kills.

    And you a…
  • Also, as far as Naga go, pretty much every picture of a Naga you can find represents them as a human torso on a snake tail. That makes them a bad fit for a game where combat requires breaking legs, because you basically have to go 'Well OUR Naga are…
  • (Quote) The anti-magick cities are, respectively, a desert city and a boreal forest. Why are they getting an alligator and a naga?

    Should give them something at least a little thematic imo. Wolf that howls instead of staring. Scorpion …
  • TMS doesn't allow that, and IRIC if you are caught doing that they will remove you from their listings. You can't buy votes with in-game rewards.