Krysaliss
Krysaliss
Comments
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(Quote) Meh on this entire answer.
People already feel that way. All you'd be doing is lowering the bar to entry and making it more accessible to be top-tier.
Slash credit prices, slash THE CRAP out of non-pk oriented artif… -
The most ridiculous pit bull to ever live, Nita.
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Athena and a bonus demon.
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This ridiculous beast is Vader.
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The chart is also lacking in sample size. Like... bard and assassin are 3 and 2 individuals being tracked. Among which Galt and Kabaal are being counted who are going to be serious outliers on how the class typically performs. It's fun to look at, b…
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(Quote) 'as things stand' being the key part. I'd agree with that. In a perfect world, it'd be adapted to suit. My issue is primarily with the fact that the logic behind the no is a nonsense argument instead of, "No thanks, that's not work we are …
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(Quote) Oh, that's happening.
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I honestly love what's happening in Khandava. This is the most engaged I've seen any org in YEARS. Everyone works together, minimal drama, the arti-shops support the newbies. Nobody throws a hissy fit at the end of combat stuff that goes awry. Most …
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(Quote) That's also a lazy answer. As a draw class, it's been pretty shitty at it until recent years. The guild struggled to attract and retain members who wanted to do anything other than boff and make stuff with a FEW notable exceptions.. "Some …
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(Quote) Positive there is not. The skills in place for sketches and the songs and the like are nominally associated with magick at present, but there's absolutely no reason that can't be shifted via plot. As for 'solid lore …
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And I completely disagree that bard is tied to magick thematically. I'd love to hear the rationale behind that, because...no. Not even remotely true. Voice is word remnants from the divine language. It would not be hard, at all, to thematically link…
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Oh gosh, I really, really want neutral bard.
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Here for adding more support player tasks to dailycredits.
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I really love the idea of sharing spawnwave credit with newer players. Please let us do this.
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@Wyll - So address that. I'm always more in favor of tilting the scales -towards- newer players, though. Everytime. If there's an issue with the high level areas all …
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I love having all my tribe here in one place. Today almost all of us spent the afternoon at my mom's, relaxing and working on some assorted projects and it was rad.
Next step is to ruin my people and teach them to MUD/play Imperian. -
(Quote) Can you explain why the harvesting gloves upgrade is twice the cost of everything else? Could this be revisited especially now that we are in chronic herb shortages?
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Curious if you have any suggested nerfs for magic, @Galt.
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1) I am an un-artied aspect on a number of characters. I'm totally okay with adjusting it so that people who can bash a significantly smaller portion of the game have an easier time of the upward mobility than Aspects. Gold gene… -
Cities are not the best place to organize newbie information. The decision to strip guilds of any function was dumb, is dumb, will remain dumb, and needs to be revisited.
Guilds SHOULD and CAN serve a number of purposes. Helping newbies … -
(Quote) All of this. Also, there is a pretty steep learning curve once you leave the intro. The busy-ness of CHELPs complicate that, whereas guilds were able to split off excess information/advanced info into clans, cities largely don't. So it's o…
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(Quote) I would honestly rather have a flag for city/council membership that takes over the role HoN's used to have. Cities are the catch-all for newbies now, and Newbie has devolved way too often into unhelpful chatter or people speaking up about…
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(Quote) They still exist, but I'm not sure they are being managed at all.
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I am REALLY about the idea @kabaal mentioned regarding providing rewards for city and guild promotions. That's a really good way to allow these orgs to have a prope…