Skip to content
Avatar

Khizan

Khizan

About

Username
Khizan
Joined
Visits
8,955
Last Active
Roles
Member
Points
3,857

Comments

  • Get the keyring artifact.
  • Khizan to Antioch: "Okay, we're done killing bosses. I hate all of you for making me work, you're the worst, go die in a fire."
    Antioch to Khizan: "Yay, Alekmanhala!"
    Khizan to Antioch: "You weren't supposed to take me literally!"
    in Owned Comment by Khizan April 2016
  • image
    in I HEART Comment by Khizan April 2016
  • Classes change so much in the beta that it's really not worth working on a system until you see what we get. When Berserkers started they were a DSL clone.
  • As far as PvE goes, I like bosses the best, by an awful lot. I'd much rather have an area of boss mobs than an area with 5000 undead I have to punch out individually. There's a lot of reasons for this.

    I like that they're stationary. This m…

  • Ultrix says that I need to get on you about expediting the titles "awful", "horrible", and "terrible".

    Serious note: I actually want those. I will totally get them. I have three tokens waiting. 

    Second serious note: "Bossy" needs to g…

  • The way I understand it is that if their autobasher bashes over top of you, you can kill them for bashing over top of you. You just can't kill them for straight up autobashing.

  • I vote for "No", but my real vote is for a third option called "It may or may not be harmful, but the whole question is strictly academic because there's nothing you can do to prevent it."

    The real problem is that the PvE content is a…

  • (Quote) Physical damage is almost meaningless on deathknights compared to the impact of soulquench/negate/soulquench/soulstorm and soulquench/fleshburn/negate/soulquench/fleshburn/soulstorm combos. The axe is by far the least d…
  • The thing about daegger is that artifact daeggers scale incredibly well. It's affected by the int sash, the magick damage collar, and also the artifact daeggers. That means that it gets two percentile bonuses to damage, which is huge.
  • (Quote) I took that to mean that all the daegger skills will be in Ritualism. 
  • Just reading over this, I have a couple of immediate concerns about timed effects translating into timebombs and the synergy between damage resistance modifiers and the already potent Deathknight/Summoner burst, but I will wait until I see the sk…

  • @Eoghan

    I tested Ohm's thing.

    I am about 99.9999% sure that his problem is that the default display font on Nexus is Verdana, which is not a monospa…

  • It will start giving you the "You get a random affliction" message over and over.


    H:301/731 M:350/360 B:0   K:100 R:0 D:0 F:0 
    Health Gain: 73
    H:374…            
    in Clueless Comment by Khizan April 2016
  • Terrible, awful, horrible. 
  • Can Fayth's Heresy just be a permanent defense now? It won't wear off mid-combat anymore, since aggressive actions keep it up, so it's not like it's a balance issue or anything. It's just frustrating having to remember it all the time.
  • image

    The yellow area is mostly wasted screen real estate. First, most messages from the game won't stretch out that long. Second, it's easier to read shorter lines anyways, so you'd want …

  • So, could something please be done about the knight artifact problem?

    Specifically, the problem where knights who buy an L1 battleaxe/longsword don't get the bashing increase that any other profession would get from their artifact weapon an…

  • (Quote)

    Autocuring straight out of the box is going to be good enough for 90% of the game. Autocuring with some changes to the priorities will be good enough for 95% of the game. The 5% who really get into top-tier 1v1 combat are goi…

  • In group fights the usefulness of tumble tends to depend on who you're fighting.

    A decent group will either stop your tumble or instantly brazier you back, so tumble tends to be rather ineffective against a lot of groups unless you're figh…

    in Clueless Comment by Khizan April 2016
  • One of the things I really like about Imperian is the low-to-non-existent death penalties, because I generally believe that the only thing that high death penalties do is keep the low-rollers out of the game.

    I mean, look at it. For a death…

  • Resists are multiplicative, not additive.

    They work like this:

    You take 100 psychic damage. You have a 20% resist and a 10% resist.You reduce 100 by 20% and get 80. Then you reduce 80 by 10% and get 72. 100-72 = 28. That's a 28% resis…

    in Clueless Comment by Khizan April 2016
  • FLYERS as well.
    in Clueless Comment by Khizan April 2016