Kalon
Kalon
Comments
-
Its a quality of life change, but I agree with Gurn. In fact, didn't they already do this for mobs disarming you? Functionally, the only difference between it dropping to the ground and it dropping into your inventory is that the attacker can't stea…
-
Rite of Cleansing: While this rite is present in a room, all adventurers who pass through the location will be cleansed of the dust and grime they have picked up during their travels. Works great for removing unpleasant odors!
-
(Quote) In fact, I would go so far as to say upping pk level is an important grind for combat readiness, since it manages health reserves. This makes the fact that it is now easier to obtain without griefing non-com bashers for a few mo…
-
(Quote) Just to be contrary, I do waste 500 gold every time I want to enter an arena match. That's more money that it would take me to replenish my herbs, since I do my own harvesting and concoctions.
in Experience loss and a couple other things Comment by Kalon August 2013
-
(Quote) Wait, what? Someone explaaaain.
-
Been on a Fire Emblem: Awakening kick these last few days. I'm a plot whore, so I refuse to let a single one of my units die, then some masochistic part of me was like "I should try this on lunatic difficulty."
Someone save me from myself… -
Why not just permashrub those people when you see the hundred deaths on the death log? It seems like you are trying to use mechanics to enforce policy, when really the two should remain separate. Additionally, how would removing the pk xp…
-
What if it were dying in enemy territory that causes the experience loss? This retains the deterrent to perpetual raiding, while not being bound to the unpredictability of whether a mob or PC gets the last hit, and would provide a mechanism for keep…
-
I am definitely for this change, and happy to see that it now has support from a few people who were vehemently against it when I suggested something similar a few years ago.
I would definitely push for the removal of xp from mob deaths a… -
(Quote) No, someone did, because the message is not the generic "you cannot do that while dead." or even "violence in this area is prevented by the divine ones". You gt the message "you are not capable of rejecting while a soul", which means its h…
-
Discourage ranged combat, sort of like lust cards thrown through a doppleganger? :P
-sits back and waits for the flames- -
I also have no clue what the thinking was behind making reject impossible while dead. its a custom message too, so someone somewhere was like "this is a good idea".
-
Yes, which is why I am not saying to remove lust completely. My argument has never been that empress needs to go away and be replaced by a generic flavor ability... I am pointing towards one unnecessary aspect of the mechanic, out of area summons, w…
-
(Quote) I am not the one who drew the comparison to radiance, but I will attempt a counter-point for this anyway. In the case of empressing someone who is out of the area, you yourself have stated that the fact that they're still … -
Again, you are ignoring the point that while there are things you can do to mitigate the risk, it is a risk against something that is not legitimate in the first place. If your target has made it out of the area and is safely back to their ci…
-
Here's the problem with the collective argument in defense of global lust-empress so far: you are not actually weighing in on the skill's merits; you are sticking your fingers in your ears and chanting "lol u sux lrn2reject."
However, h… -
(Quote) But it does have a significant EQ cost that makes it impractical mid fight or while trying to escape. Also, the "there's QN easy enough way to stop it" argument didn't wok for any iteration of grove summon, so neither does it work for empr…
-
I know people have answered this before, but why is it again that empress has global range on lusted? It would make sense for mutual allies because of its necessity for raiding, but incidentally that is the only situation where it doesnt work.
… -
super hanged man -> behead. Not only would it have a use, I'm afraid that it would have so much of a use as to become a primary kill strategy.
-
Shards supposedly have a mechanism for small scale dueling in the single shards that drop between falls. Only problem is that the reward to risk*time spent ratio is too unfavorable for most people to bother.
Maybe make single drops worth … -
(Quote)
-
On the topic of artifact renting, I'd love a rent to own option -- there are some artifacts I want but will likely never get because it is hard to save up the 1000 credits for them. It would be cool if I could pay 1/5th of the price to rent it for a…
-
(Quote) Actually, I suspect that somewhere in the murky depths of pastebin, we will find that there have been some very thorough explorations of anatomy for the more exotic races in Imperian, or at least certain parts of th… -
If you already own both consoles, go for the Wii U version of Monster Hunter. The 3DS version doesn't feature true online play (though they did release a workaround that allows you to connect online by connecting through the Wii U's internet connect…