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Juran

Juran

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Username
Juran
Location
Ohio
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1,115

Comments

  • Sects have the ability to custom tailor their miracles around what they want their sect to be. The problem is, most people have no interest in combat and want miracles that help them bash or duplicate commodities.

    Finding a sect that fits…
  • (Quote) I feel like Monk needs to be revamped before there's enough room in the Predator space to make it a dangerous limb break class without the risk of BBT hanging over it's head. Predator is a lot like Deathknight before vivisect got removed, …
  • (Quote) I disagree.

    I will push as hard as I can to make them the most interesting and dynamic classes in the game, because they're the only ones that matter. The neutral classes will be 'balanced' into oblivion, because you'll have to …
  • (Quote) At the cost of not allowing things to be interesting!

    The game has a history of uniquely 'overpowered' skills that only work in the context of the classes and circles for which they were balanced. Novel combat mechanics like Enl…
  • (Quote) If I had to pick, I'd take mage over bard as the 'static' profession because mage is pretty typecast as magick. Bard has some history of working cross circles.
  • (Quote) I understand and appreciate the need to allow options for players struggling under the weight of oppressive and/or bad city leadership. However, this seems like a heavy handed solution to an otherwise correctable problem.

    I woul…
  • (Quote) Jokes about wanting monks aside, I don't see how this is going to do anything useful. I don't think people are leaving because they can't play Demonic Outriders. I think people are leaving because the game that you've presented to them isn…
  • (Quote) I feel like there was a better way to do that though than kill off the concept entirely.

    There were definitely flaws in the Order system - I of all people would know about them. However, there was a decade of roleplay and effort…
  • (Quote) I don't know, I feel like monk, druid, summoner would be pretty perfect. You'd get additional CC and ranged options regardless of your circle, which could make group combat quite a bit more dynamic.

  • (Quote) No, the massive health totals were from old moradeim stat shuffling. :P
  • We just need to go back to the days where declarations of war and peace between cities were negotiated with public news posturing.
  • (Quote) I remember people afking in news for days/weeks at a time because finding someone to Earthshield was too inconvenient sometimes when only Priests had access. I can only imagine what people will do to keep a 20% eq/bal artifact.
  • (Quote) I'm suddenly reminded that if Khandava had been the only demonic organization, Juran would not have been allowed to join Demonic. Only by the grace of having a second organization in the circle could I participate in the circle that I want…
  • (Quote) I'm still against a two circle system, but I'm equally against one org per circle. Life is hard.
  • (Quote) If you do this, make sure you give Kinsarmar monks, we need monks.

  • Doing 'seasons' of shard skills (without the gold investment) would be interesting, actually. We know the trees now, but it would be fun to see how people prioritized things differently with the slate cleaned.

    Edit: Obviously you'd need t…
  • (Quote) The dirk is truly an affliction artifact (and is the worst artifact in the game). The dart sheath has been mitigated by successive nerfs to darts, and the statue is effectively just a percentile damage artifact for brainmelt. The first two…
  • (Quote) It just takes a few hours, but she'll forgive you.
    in Clueless Comment by Juran August 2016
  • (Quote) With the ultimate distinction that it's not. If they combine the circles, we'll be mechanically stuck with those battle lines forever. A three party system gives the potential to redraw lines when player balance shifts.
  • (Quote) A two sided war is static, you have the winning side and the losing side with no room for dynamic decision making. A -three- sided conflict requires actual consideration, because each circle is going to do what they see as their…
  • (Quote) Circles have been allying with each other over things since long before you started playing. The main reason to -have- a three circle system is to enforce balance like this.
  • This is a double edged sword, and I would advise against it. Artifact weapons that increase affliction speed (which is what you're asking for) are very bad for the health of the profession because you are required to balance the class with th…
  • The game is cyclic, things like this don't last forever.
  • (Quote) Ill-will was a very late construct in the lifespan of Vodun.
  • (Quote) I mean, I love hyperbole as much as the next man, but Kai Strike has nothing on Vodun.
  • (Quote) You might want to check that again. Bliss used to -always- pick the affliction cure from the list of possible choices if the target had any afflictions on them at all. So it effectively was a second passive affliction heal for a…
    in Clueless Comment by Juran June 2016