Jesse
Jesse
Comments
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I certainly hope that the returns will be worth it to you at some point. We have lots of exciting plans for mercenaries.
Thanks for your patience while I work through the adventure stuff. It involves completely rewriting all of the messag… -
Had your mercenaries recently been involved in a fight in which some/all of them had been incapacitated (brought down to 0 health)? Mercenaries with 0 health don't get experience.
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You can't tell from the way that you pasted that, but the plagued abomination is in the front center position. The Shoot ability requires a target that is two spaces in front of the user, which would be the front left position of the defending team.…
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@Ifreann
Looks like you've already figured this out, but I'd thought I'd put this answer out there for everybody: When you have a mercenary guidebook in your … -
@Mathiaus
MADV RECENT could be problematic if you have multiple merc groups running multiple adventures at the same time. I have changed it so that the… -
I'd love to be able to go back and revisit this project. It's not in the plans right now as far as I'm aware, and I'm not sure if Garryn has any plans for bashing balancing in this round of classleads.
Hopefully there will be some room to… -
Abilities do not evolve. If anybody's wondering how this mess came about, the mechanics were created by me, the adventures were all written by entities, and somewhere in the middle I wasn't paying attention to everything that was going on. That's wh…
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Ask and ye shall receive. I'm in the process of implementing a 50% return on lessons when a mercenary forgets an ability.
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We discussed partial lesson refund when forgetting a mercenary ability quite a bit and opted not to go that route.
I'll bring your feedback up with Jeremy and see if he's changed his mind on it.
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@Ahkan
While I know it doesn't do you a whole lot of good now, there are some healing abilities with different targeting patterns.
in Mercenary System Comment by Jesse June 2014 -
Oops, forgot to address the lesson question. While we're still debating some of the specifics on mercenary rewards, both from adventures and the upcoming tournaments, it's unlikely that we'll be offering lessons as a reward.
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@Aakrin
Entry Level: Totally agreed, and I'm currently working on some changes that should address this.
Time Costs: This should also be addre… -
Thanks, @Cassius.
That one is a problem with all of the fight resolution messages, as those don't pick out specific mercenaries for messages like the ab… -
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Nope, you're not missing anything at all. We've been talking about that quite a bit in this very thread, actually, and is something we're working on addressing.
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Thanks for the feedback, Ifreann.
I'm working on some changes now which will hopefully help with some of this.
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@Mathiaus
I responded to this on your bug report #56358 earlier today. Aynoreth (merc #100) has 9 dexterity, which means that her effective ranks in an… -
Can you elaborate, Iluv? What is the problem?
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Old adventure records will eventually go away. I'm also going to change it so that the list command only shows the current ones, and add a LIST ALL so that you can see the recent history of failed/succeeded adventures.
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Great ideas.
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To be fair, requiring the poison (or any of the other tier 2/3 abilities) ability in the very first adventure is kind of lame. I think I'll be removing a lot of those in the first balancing pass, although I agree that there's room for some. We proba…
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I think (hope) levels will mean more once you start collecting higher ranked abilities and equipment.
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Thanks for the feedback, guys!
Still working on some of the more egregious bugs, then we'll start looking at adventures: cleaning up some of the silly events, and adding more adventures.
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No, stats don't increase with levels. I don't 100% know what the optimal strategy will end up being, but I'm confident that running lots of 8-hour event options will never be it. Those will be good for times when you simply can't be around to manage…
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I get your point about the skillwall thing, and that will definitely be something we keep in mind as we work on balance.
The difficulty rating is a flat increase to the required "score" of the events in that adventure. When you attempt an… -
If you try option 1 and fail, you've only wasted 10 minutes. Even if only 10% of the adventure events you get at the 10-minute speed are possible, you have a much higher chance to progress through the adventure in a reasonable timeframe by trying fa…
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Why aren't you trying the 10 minute options? You could be making a lot more choices, since you're here and able to check them often.
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The 8-hour option is supposed to be the easiest, slowest option. Your adventure should also have had some shorter actions that would be slightly more difficult.
The 10-minute option might be harder, but that's offset by the fact that you … -
@Khizan
Even if you don't have MXP enabled, you can still use the "?" functionality to help yourself out. Try MERC EQ ? ASSIGN ? to see an example of the… -
@Aleutia
I see what you're saying there, but one of the things we're trying here is a system which encourages experimentation and experience. That's wh…