Jeremy Saunders
Jeremy Saunders
Comments
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Two things.
1. It will allow us to more easily combine existing cities, which has to be done. People who want to play a certain profession but hate a certain city will not be screwed over as bad. Unless they are really set on a specific p… -
Update Post.
I was behind on this thread, so I'm just going to hit on a couple of the main things to update you.
1. I am still not sure how I am going to deal with city size. Clearly we have to reduce the number of them and we'… -
I also recently played Sheltered which is another post apocalyptic management like game. Pretty cool to play for a few minutes here and there.
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(Quote) I have not played it in a couple weeks, but they have added a ton of stuff. I cannot keep up with it. Pretty cool if you like management games.
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(Quote) The instance will be generated from 10 unique room descriptions that are randomly arranged and mapped. The instance will be 40 to 60 or those rooms. We currently have 5 different mobs that will inhabit the instance.
The rooms a… -
(Quote) I think about this a bit and see if we can do something.
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(Quote) I rarely check my messages here because I never notice them until a month later. If you are trying to contact me, email is the best bet.
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Following are the the round robin groups for the 1v1 competition in the Tournament of Champions.
You will need to do one arena match with each person in your group. Both players are required to report the results to me via a message. Mess… -
Sorry. I'm sure all the matches will not be done today. Be here at 15:00 tomorrow.
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With only 5 teams in each division we should be able to run through the round robin fairly easily. I know some of you are stressed about being here at the right time and so on. Don't stress it. Unless your team is dodging fights, we will make it wor…
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(Quote) This was fixed by the way.
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We will start at midnight GMT today for teams that are here.
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Tournament of Champions 4v4 and 2v2 divisions.
Teams will fight all of the other teams in their division, once. The top 4 teams will advance to the semi final round. The 1st place team will face the 4th place team. The 2nd place team will… -
Sorry. I was done with the divisions and realized one team was not taking it serious (had only one member). As a result I have had to rework everything.
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Working up the divisions right now and I will post them shortly.
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We have said this before about memberships, but because not all the game are owned strictly by one individual, accounting for memberships across games would be insane.
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We will probably fire this all up as soon as the ToC completes.
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(Quote) Garryn is coding up the specifics on that. I will get a list and post it when I get a chance. We originally talked something simple, like one shard for a 4 hour cooldown.
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Ah, the special items. Sorry, I misunderstood. Yeah. We may want to put in a skill for that. I'll think about how to do that.
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1. No for now. The rule will remain the same, they have to be in the shardfall area to kill them.
2. They could do that. I doubt it will happen, but if it does we will do something about it. I think the people who want tho… -
(Quote) No. That's so you can kill people who are still in the shardfall area and snag anything they may have harvested.
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(Quote) Separate ones.
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(Quote) Ah, they will not have a hard reset like that. As for the locked door thing, they will reset after 20 minutes of not being in a player's inventory. However, we may want to check for items placed into locked areas.
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(Quote) Ah right. Yes. Having one makes you open to getting PKed.
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Agreed that it is the cleaner solution, but it also pisses off a larger group of people. Not that it may not work out that way. Using Khandava/Stavenn as an example still, another option is to use their massive room update as a chance to close out b…
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We will probably keep the logout drop. We want them to stay in game for fighting over.
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Yes. There will be a limit of one working per character.
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(Quote) Ha. And the message should be something about smacking the chicken against the wall with a bloody splatter.
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Okay. Keep it civil please (the debate above is getting too much)
I have been rethinking some of the things we were trying to get done by the end of the year (like the dynamic quest system). We will probably push these back a little and r… -
Nice thoughts people.
1. We are currently doing an update to shards and shardfalls. I will post the help files in the next day or two as we are just about done with the bulk of the code. Would like feedback and we will make adjustments, a…