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Jeremy Saunders

Jeremy Saunders

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Jeremy Saunders
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  • There are a few different goals.

    One. An easier objective for cities to complete. Combined with the new raiding times, Khandava could raid Antioch and deface it's monument and it would only take a couple of minutes to complete. Even thoug…
  • Looking for some feedback on an idea we are throwing around for the upcoming Obelisk update. 

    We are considering moving SHARD WALL and SHARD DISRUPT to the attunement side of things. This means you can only use those …
  • We will be monitoring the raiding situation and how things play out over the next few weeks. I would like to get a couple more raiding objective types in as well.
  • Dec said: (Quote) This should make it MUCH easier for cities with less objectives to attack cities with more objectives and more difficult for dominating cities to keep getti…
  • How do you feel about the detection relic being allowed as well? I've had a couple players ask about this one. 

    Thoughts?
  • Okay, so I have spent today going through all of the relics and changing if they work during a raid.

    I have excluded Aegis, Citadel, Creed, and Perspicacity. I will be looking at the skills a bit more before loading it up later today, so …
  • Man. That guy semi looks like me... dang it.
  • (Quote) That is a good point. I'll play with that a bit in the morning.
  • (Quote) I see your point on this, and I agree that the system works like that now. That is the case in virtually every PvP system in most games (outside of arenas).

    When I say get organized, I mean talk to people in your city (or c…
  • I'm not sure what you mean. This is a completely optional system. You do not have to participate and you lose nothing if you stay out of it. You do not have to do any PvP. 

    The system is currently evenly balanced. Both sides have the same…
  • I did not say we are not going to adjust the shrines and relics. I said we were not going to reset the system because of them as both sides have the same options available. We are currently discussing possible changes for while raids happen.
  • Well, except between 2 or 3 cities/councils you have two or three times the number of raids per day against Antioch. They can literally not keep up if you can get organized.
  • There is some talk on resetting the system, but I am going to refrain from that for now. While there have definitely been bugs that have cropped up as we've gone along, they are (as far as we can tell) fixed now. There maybe some design issues with …
  • This is a PvP game and city conflict is the best way to create PvP conflict. Conflict is created from things that feel important. This is one of the ways that things like obelisks fall flat, they are not important enough. City boundaries feel import…
  • (Quote) Whoops, sorry. It was still in the free one. Fixed that.
  • Yeah. Not going to do tradeins for them. But I think we have removed all ways to get them from the game, and I doubt we will put them back in any time soon. So over the next few months you may see a demand for them start to grow.
  • (Quote) Don't hesitate to just message me. It's not a big deal.
  • I saw some concern about the availability of the cure as well. This will be a neutral profession, so I do not think it will be a problem.
  • I'm not ignoring the points being made about balancing the system in various directions to help/hinder raiding times, just thinking about it some more.

    On a side note, this may be a good chance to create mutual defense treaties with other…
  • (Quote) I have the wrong room flagged, I will update the change later today.
  • I have been watching this thread and we will make some more adjustments over the next couple of weeks. 

    I'm also considering adding in a couple more objectives per city, possibly easier to get, but worth less in terms of advantages and po…
  • I would imagine most shooting skills will rely on dexterity.
  • (Quote) Yeah. I saw that. It will be fixed shortly. Clearly something broke with all the tweaks lately. I will update everyone shortly.
  • I will be adding some more leyline locations this week. If you have some spots you think would be interesting, please let me know.
  • Made some changes here:

    Guards can potentially move further away and there should never be more than 10 in a room while a raid is running. There are some possible exceptions to that, but I doubt it will pop up.
  • Yeah. I found a major bug while working on this today. I will be loading it up today.
  • Okay, so back to the issue at hand with the shrubbing.

    I was too knee jerk in this response. Which has happened to me in the past a couple of times. After looking at the logs for all characters involved (not just the two in question) it a…
  • Keep in mind, different pools. All the new items are currently in the website paid spins.