Jeremy Saunders
Jeremy Saunders
Comments
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It is totally spelled out. It is just hard.
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Sealing Death's Door is by far the hardest quest in the game. I expect it will take a couple weeks for people who really want to finish it to succeed.
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Right, we are going to run it for a few weeks instead of ending on the last day of the month. We will also make sure we end with a winner.
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Someone will get a really big prize in that case.
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There are a couple of people from other games looking to trade tickets. If you need a ticket, I may be able to put you in contact with them. Shoot me an email.
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(Quote) Oh snap. I almost bought that just for this. Glad I don't have to.I will try to bring a couple. Catan, Carcassone, Ticket to Ride... Not sure I want to bring that many.
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I played the game Reus recently. Another cool game that gave me some ideas for Imperian with the way they do resources.
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I am fine with relaxing that, but we are not going to do an event for it, that will be up for the Kinsarmar leadership, we will just remove it. Is that what you want?
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Mobs do not have any resistances. Boss mobs do have an all damage resistance, but that is a little different. We also do not do the damage manipulate that we do with the player health/mana, so I am not sure why there is some variance for you. I did …
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We will probably release some older auction artifacts in a couple months. I have been thinking about it.
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@Lionas Okay, thanks.
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I am not sure what you mean by reset. I will point this out to Jesse though.I played this game called Prison Architect for a few days. It is still in development, but it is pretty fun.(Quote) So what would make them better? Right now everyone get the honour line that goes toward the achievement and the eventual reward that way.I want to add things to the game that mobs/bosses can drop, that are…(Quote) I plan on doing something about them soon.Not that I am against the idea. I would like to have mobs fight more like real players. I am not sure how much players would really like that though.Glad you like them. We are going to try to add them to as many areas in the game as possible, especially the top end areas. @Jesse has actually done all the code and…Every once in a while we talk about making it so that mobs can be afflicted, however, the sheer amount of work makes me want to cry. That being said, I think the game would be better if all class skills worked on mobs somehow. Just adding that featu…Sounds good for now. If all the information is placed on the wiki, it would be much easier to transfer it into help files.I will have to think about that. I am not sure the amount or work it would take it worth it.It almost may be better to put all of that on the wiki. Which we are slowly bringing back to life. Players could then post their race, weapon speed, statpack, etc.That is not a bad idea, but that would be extremely time consuming as only a coder could really do it, so they would have to come off the other huge list of things they are doing.