Jeremy Saunders
Jeremy Saunders
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Typically separators are parsed by the client.There is no way for us to really wait to see if another command comes in before we send the prompt in the case of several commands coming in quickly. That would introduce lag for y…Changes are in. Read Announce post 2416. Please issue feedback if any. Otherwise we are on to the next big upset.Right. I think I am going to change that, so that it just send the line of communication.I was actually going to start a thread on this. Please post anything that you find really spammy in combat that can be reduced, combined, etc.We will probably be making some adjustments there.Not sure. But they are still there for now.The six horde outposts near each city/council have been placed on their own maps. The old map was so massive it was breaking clients.I still hate Jugs.I will have Jesse take a look at it today and make sure it is not too high.Slightly yellowish/parchmentish colored background now. Is it too much?Hrm.... What browser are you using @khizan?Hrm... maybe this was a mistake.It is a monthly bashing contest where you have to be a champion and open to free PK. When you are killed, your score starts again at 0.However, point taken.Combat spam is something that we talk about a lot. We actually slowed mob attacks down from 4 seconds each to about 12 seconds (maybe more actually) in newbie areas, so they they have a chance to read things. PvP combat is a whole other beast.I have made some minor changes to Antioch, Khandava, Celidon, and Ithaqua. I have also moved all of their arenas to their own maps.Playing this StarDrive game lately. Getting some more Imperian ideas.Slowly getting through them!Room numbers never change.Nope, I don't think that is a bad thing.Another thing bothering me are the crisscrossing road rooms in Kinsarmar that do not line up. I am going to get an ent slave to get together with a city leader to clean that up some.I have made several changes to the maps for Stavenn and Kinsarmar today, including breaking off their arenas into their own maps.There were several rooms on those maps that were from other areas completely, I have no idea how t…That even seems a bit to slow. Kill someone 10 times in an hour? I would lean more to 25% chunks.I am open to options. The problem is the whole farming thing.I think it may be a combo of both. However, PK level would have to be the most important factor.Agreed. I am going to have to base it on pk level and maybe pk activity somehow.It does no good for the novice. If that is a real novice, we want them to experience the game more. Not skip massive parts of the gameNot killing people who are lower skilled in PVP is to keep people from killing wea…I will think about this a little.What if...
- XP from PVP is reduced. No 40 levels for a level 1 killing a level 100. Max the xp gain to 1 level or less max.
- XP gain from killing people much lower in lev…
Yeah, we talked about doing that before I started this thread. Not going to happen. Someone will find a creative way to farm it.Pretty sure we could make hauling guards and that kinda thing not work while graced.