Jeremy Saunders
Jeremy Saunders
Comments
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I have edited the gory and volcanic combustion messages.
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One other thing I will mention, is that I was purposely trying to keep messages shorter, which is why they are not super descriptive. Most of these are bashing messages and you would see over and over.Do you like longer, more …Here is a list of all the attacks with some basic messages and variables already in place for those of you that are interested. All the extra commands are in there just for my ease of cutting and pasting the commands for creating new behaviour …(Quote) This is close. For these we actually use a + or = sign to force capitalization. For example, we do:$+(target$) to capitalize the target's name. Normally this is only needed at the beginning of a message. P…(Quote) Wish granted(Quote) Well. It will also help that we are not going to have to push 10 sets out as fast as possible now either. We can take more time with them. That being said, I would give a player an entire set if they wrote the all the messages …Yeah. It has been a massive effort to do the messages. I am more then happy to adjust messages based on suggestions.After brutal we will be taking a break from making new ones, clean up the messages more, and expand on the sma…(Quote) I was resisting this, as I like people discovering things, but you are probably right. I will put something in for that today or tomorrow.(Quote) Yeah, documentation is not very good. It is one of the main things we plan on improving in the near future.(Quote) Yeah. It will be in config colour and I am pretty sure we will add it to the prompt for those that want it. The more we can put it out for you, the better.Not much quoting going on and the comments are getting slightly out of control.Clarifying post:The behaviours this month will be removed and not sold next month. In other words, these ones are limited edition and may or may not come back in the future. Dec has already coded a way to purchase behaviours wi…No, there are artifacts ranging up to 850.The artifacts are much more rare of course. There is a 2% chance of a giftbag to have one of them.Thanks @Tatum!We have come up with some guidelines that we are slowly applying to all of them. Some of them are just like you say. I am not sure what someone was thinking when creating them. We are fixing them up as we run through all the areas.You rock.@bathan - We are looking into making it possible for existing weapons and armor to have powers. It just sounds cool.Thanks for all the votes guys! Keep it up!I may do some capping, or at least make the drops more rare the more of them that are floating around.Remember that killing a shrine will destroy it's relics too.I'll add those powers to the 'thinkin…Good idea, I will try to do that in a couple days.Okay. I have set spawn waves in the underworld to unwind a bit better so you should see fewer mobs in massive groups.hrm. Let me see what we can do.They should be fairly rare actually, so that was clearly a mistake.It should show in your QUESTS command.I am trying to get a couple other things done to release today, once I am done with that I will think about how we can do that great hunt.I increased the chance to get the lasso because it was not coming up.I have not changed the peixala at all.New ideas would be cool.Yeah. I would love to do that. Tons of work though.Yeah. As stated, making bashing more complicated and costly is not fun. What we do want to do is make it so that more (if not all) players skills can be used on mobs and adding more boss like mobs that are more like puzzles to kill.