Jeremy Saunders
Jeremy Saunders
Comments
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I will eventually make a chance to the team ffa selection process. We are just trying to finish up a few other things first.
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That is an interesting point @Khizan. I will have to mull that over as well.
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That sounds reasonable. Let me mull it over.
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Man, you guys are no fun.Okay, I will put engineering/siege on my list.
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Dang it, why did you have to say PvP objectives for cities. I have no time for that right now.Not sure I want to get into a massive change for siege right now either. Although, both of these are sitting on my list right now for…Yeah, I am not opposed to increasing damage. However, I am not a fan of pacifism, that just makes things not fun.Yeah, I think we are on the same page.After I posted, I realized that I had wanted to increase damage by 10% to a recently rezzed player, not decrease max health.Edit: Maybe by 25% actually.So right now I am leaning toward this.
- 10 to 30 second rez to a portal room. (as detailed above)
- If you die in PvP, you will have a 10% max health malus for 3 minutes.
- Die again in that 3 minutes and you will lose another…
And lo, I did crush him with my girth.That is not a bad idea. I will think about that one.Yeah, not sure why grace does that. I was thinking 60 seconds tops probably. But whatever. Lots of options.Another option is a period of forced grace too. I get killed, I come back quick, but I have 60 seconds of forced grace until I can jump back in.Well. Would you rather sit in Dis with nothing to do. Or in your city defing up and getting ready to fight?It seems like people are against really fast rezzing (10 to 30 seconds) with no negatives. (zerging)
@Khizan Yeah, I forgot to mention that one. That is a common complaint. Especially when we are running events and so on.
(Quote) We did bat around an idea with different times based on PvP vs PvE death.One thing I considered is basing the "respawn" time on quests and other things that people can do for their city in the underworld. That may be annoying though. And annoying is something I want to get away from in a "fun" game.We would remove/change all existing items that adjust or change death. Like the obelisk. So don't worry about those.Hrm. You will get that today or tomorrow. I thought it was out!Oh, on IronCon 2013, I am still working on the special item/area for it. Sorry it is taking so long. I am slow. It is getting closer though.Okay, so I should have been clear on why the rule is semi vague. We cannot possibly cover every possibility of "what ifs". I actually tried for about an hour, and then realized I had already written 4 paragraphs and was still not done.
I know what you are saying, and I have noticed some strange connections between areas. I am semi trying to clean that up a bit. The road thing kinda bothers me. I have considered removing a few exits in places. My fear is changing things up too much…You can BYOB, but we pretty much never ran out beer. We will probably do the same thing as we did this year. Endless corona and then an assortment of other things.I am not against whipping up some food if you want. This year we…We will be changing up tickets a little this year.I am not against this idea, but it will not happen for a while.One, we have too many other things I want done first.Two, I would want separate, new skills for each knight class rather then just giving them an exist…Feedback on this so far please. Too much XP? Arena XP good or no good? No XP loss sucks?Thanks for the feedback thus far.The Reate Forest and the Waelin Caves have been redone. The forest has has several exit changes made to it.I forgot, and I am too lazy to scroll up.What are the other major areas that need to have maps looked at? I will be working on the desert some more later, that one still makes my head hurt.