Jeremy Saunders
Jeremy Saunders
Comments
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Looking good guys! Keep it up this month!
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What command did you use to move them in?
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And that's fourth. I'm happy sitting here for the rest of the month. Let's just stay in front of Aetolia!
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Is the insta attack not working? I am slightly confused.The tentacle works like the insta attack. If they fly into the room, and the archer is not already in a fight, the will insta tentacle. If they fly up, the archer will ten…Looking good guys. Thanks for all the votes. Closing in on 4th place now.Okay, so we have a few more things we talked about doing with guards, but I think we are going to hold off for a bit and see what these changes do to raiding and clotting. We will fix any bugs that you find, so feel free to post those here.
Only a few votes behind those Lusternians!Slowly gaining on Lusternia and Aetolia. We should be able to pass them today.Freaking Aetolia just passed us. We are getting close to passing the next couple though.Thanks again. Almost to 7th!Getting close to the top 10. Thanks! Get people voting!Yeah, I will fix that up.Good feedback. I semi had the feeling too. I will probably ramp it up soon.Okay, so we probably went over this earlier, but I am too lazy to scroll up. What can we do to reduce the need for massive clots. This is what I am thinking.- Guards have more health. I am thinking of doubling it.
- An increase in t…
Okay, I am starting into some new guard types while I think about that. I am thinking about:- A type that blocks enemies from leaving a room with a shield of some sort.
- A healer that heals guards and players.
- Upgrading som…
Getting a squad to quickly move to a position is not very hard anymore, just CITY GUARD SQUAD <squad> STANDGUARD will get that squad to come to you pretty quickly. Of course, you have to be part of security for that.Right, removing city commands make sense.However, my main problem right now is dealing with calling for help. It may be just best to remove that option all together. I am not sure there will be a way to get guards to react wel…I agree. That is the way it works right now though. I am thinking we just pull everyone to that spot.Okay, so.I think I am going to do this.You will always call for help against a certain player. This will call guards within 10 rooms (currently 5) or in the barracks to come kill that player. They w…@khizan Is that problem with the city guard patrol <name> (and squads) still happening? I am unable to reproduce it.So which log would you want to see it in?I thought it was logging. There must be a bug. I will look into it today.@Ahkan I will work on fixing that attacking a guard thing.Yes. We will be doing a lot of this. New types of guards are next on my list.Oh right. 80 and 160 I think.@Ahkan? What are what at? The cost? Right now at 10K. I will think about it overnight and put them in, in the morning.Right now we would be talking about 10K each, so 20K a month. It would add up, but as stated, you do not have to have them on all the time.We are also working on more guard types for the near future. I am probably going to up …Okay, so I am done with the archer/telepath defense for cities. There will be an upkeep cost for this, but I am not certain what is a fair amount. I am thinking 10K per game month is good. Thoughts?