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Gjarrus

Gjarrus

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Gjarrus
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Member, Beta Testers
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  • Suggestions:

    Killing 250 creatures, 1/day. Safe from spawnwaves being grinded into oblivion and level independent. Assuming a generous kill per minute of 5, should take ~50m.
    Completing 5 quests, 1/day. Less esoteric than 'find the m…
  • Feels kinda bad to get people to spend money without the option of an overpriced server transfer for at least the cash part of their character value. As long as there's a blatant warning in the credit purchase page, I guess it could be okay that way…
  • Given we can make 7,300 credits plus some tokens a year now (not sure how you plan to handle promo item generation yet), credit sales would be closer to an actual 'pay to avoid the time sink' system than it was before, so I don't really mind.
    <…
  • The export bug was killing me. Yay fixes.
  • General bashing advice: Limit the number of aggro mobs you take on in a room to a reasonable level. This is easier for lower level areas where mobs usually don't have shared loyalty or aggression. Shielding is pretty good for non-humanoid mobs, but …
  • The only way I could see a permadeath working is a kind of meat fodder producer. You roll a HARDCORE character, so you get a boost to level 100 with a good selection of skills, maybe even an arti or two. You'd probably want to give them some sort of…
  • I don't really understand being motivated to retire post these changes. IMO, IRE's business model is a toxic sauce on a delicious mess of a burrito. Getting away from that just makes me more likely to stay when I was really one foot out before.
  • Ok, I really want my mechanical questions answered but I got my mechanical questions answered while writing this but hooold on.

    "Ultimately, if you don't like what we charge, don't pay it. You're free to play or not to play."

    I…
  • For the reverse of the Great Promo Tradeoff - how will these items be produced in the future? Gone forever, or are we going to go smack a bean monster for beans or the great Pumpkin for Halloween-batch promos or etc?

    Also still curious ab…
  • Re: the spawnwave rewards and diminishing returns: I kinda glossed over this on first reading, but what do you mean by this? 10/5/3/1/1/etc or something?
  • The price point change is the mountain in front of the forest. "We'll focus more on story and hire a story person" wouldn't have even registered a player login change or half the reactions I've heard.
  • I think this is a good move, but there will obviously be some power in the hands of oldbies with massive credit values.

    As long as this doesn't tank the dev speed of some needed changes (aspect/champ/obelisks/caravans/etc), then a big +1 …
  • tfw a price point change is the big move they chose :D
  • What we really need is a new promo.

    Not facilitating 1v1 through champion better.
    Not doing pointless changes like profession slots and gold-sink statpack swaps (lol 50c) to get people doing silly things like rolling new chars …
  • -Profession slots that scale to tritrans at 100, 1 free for everyone with 24 ig month swap cooldown.
    -Statpack swaps for less than $10 converted cost.
    -More bound credit generation

    That's basically what I'd do. If players know t…
  • I don't have numbers, but I feel like the stat attunement level was where it started comparing to/beating out trans prof bashing attacks. I would be surprised if L6 beat out swiftcurse dps. It is definitely worth it at 20, though, if you can make it…
  • And my toggle macros are getting overridden by  alt-r reconnect, alt-d disconnect, etc E: Turning off the main bar helped, forgot about that
  • Disclosure - Haven't read all the patch notes, asking cause I'm lazy
    I upgraded from 3.4 to 3.81, and my <>'s in the main window are getting replaced with ;'s now. Any idea why?

    Also, the shine inside of the circle map icons ma…
  • The latest endurance iteration feels meh. Getting rid of the MPS outliers (and cutting into dash's effectiveness) is basically all it does, and it could go farther with that. With the config, I don't have to worry about ever draining myself of E as …
  • Oh, I knew there was something else I wanted to address in this.

    Aegis.

    While I definitely think 50% is too strong for L3 still, it doesn't solve the core issue of disparate effect of sanc/defiles that skew it more heavily to t…
  • Green Shells :D Can we get blue ones in case Septus comes back?

    Otherwise, re the piety/gh stack: were others left out eg blackvi…
  • Dexterity's bonus to evasion has a breakpoint at 12. The numbers are fuzzy for me right now, but I think it's 2.5 a point above that and 1 below that?
    in Clueless Comment by Gjarrus April 2018