Garryn
Garryn
Comments
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If you find any cases of plagiarism with the art/bard entries, please file an 'issue me' or leave a message to Jesse, and we'll investigate further. Thanks!
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Not yet, sorry!
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Inhume is not removed upon death, it lasts the entire hour.
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One command at a time. If you enter two, the second overrides the first.
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(Quote) It no longer exists - we've changed the underlying code quite a bit, with the side effect of making such a list no longer possible.
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12 and 31 are already in.
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To reduce the amount of data sent.
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Most balances are in GMCP now, yes. CONFIG AFFMESSAGES ON should help a lot with the message collecting.
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They already are actual mobs, and baby rat sitaras should already be possible.
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Okay, classlead 78 submitted, have at it.
On hypochondria, instilled hypochodria is intended as a quasi-finisher, so I don't think it's a problem, unless it can be achieved too easily. That said, switching the affliction to mandrake sound… -
I wouldn't worry about that. Coding these is going to take 2-3 months, then a month of beta, possibly more - we'll likely be close to starting another classlead round by the time these changes go live.
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To rephrase - you will still be able to use Hangedman on a standing target, just like Predators can. You just will not be able to combo this with a damage spell - just like Predators can't.
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I'll note that there's a lot that I haven't revealed yet. Summoner is going to be geared up for both damage and affliction roles - you will definitely be able to use it as a damage class in team fights. As for the Hangedman concerns - you can infuse…
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(Quote) Yes, the effect on team combat is definitely something to keep an eye on.
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Hm. What would be the opinions about keeeping stood totems, but making them single target, wedge-style?
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That depends on the request.
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(Quote) It probably won't, but we'll see.
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Yes.
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@Iluv Are you referring to any in particular? With the possible exception of Sturdy, none of them really looks like it would need further alterations.
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@Ahkan
1 - I'm not really sure if any replacement is needed, considering the recent tablet additions.
2 - Yeah, not really sure yet. The review… -
I am fine with altering totem functionality instead of removing them entirely - the primary idea here is to remove their melee discouraging capability.
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It will. Basically the rift will behave as if it didn't exist and the plants were always in inventory.
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Not currently. Will hopefully be remedied soon (when we decide what it should be doing, that is).
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Shovels are in Smithing.
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Yes. Only accuracy has been decoupled from the skill rank.
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Please use the newly created thread for all your weapon accuracy arguments. Thanks!