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Garryn

Garryn

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Garryn
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  • (Quote) Undecided yet.
  • (Quote) They do - commands such as 'queue eqbal combo lateral vertical lateral garryn' work.
  • It's "one more", not "one or more". The effect increases attunement by one level in addition to the usual spell effect.
  • Maybe. We'll see how the profession turns out as a whole.
  • (Quote) Stoneskin is still there.
  • (Quote) Yes.
  • (Quote) That's one thing that will need to be sorted out - currently curing attunements has no 3p message, but whenever you do something that increases the target's attunement, you are told which level it's at now.
  • (Quote) I'd just like to comment on this a bit. This is very much not the effect that I am going for with the profession. Basically, the aim is "easy to play, difficult to master". The goal that I'd like to achieve here is so that newer…
  • (Quote) The items themselves will remain, their functionality will not.
  • Not really ready yet to discuss details of the Summoner profession, but, vaguely. The attunements concept is present as well in a more limited form, but Summoners will be more built around properly managing big attacks with long cooldowns.
  • (Quote) I don't really think that 'afflictionmages' is an accurate depiction of the profession, but yes, it's quite likely, akin to what we did with bonders.
  • (Quote) I can certainly switch some things around, that's not an issue. I don't really view the class as an "affliction primary" one, though. It definitely has a big emphasis on these, but they're not the only strategy available.

    Attunem…
  • (Quote) Confusion requires 4+ attunement, but yeah, we'll sort this out in the beta. Pretty much anything is open to be changed as needed.

  • Heh. That's sort of what we did with the Druid profession - while it's a bit more involved than that, it is more or less intended as a "straight damage" one.
  • Disrupt is a primary spell, so while you indeed can combo it, none of the combinations is particularly powerful.

    Only one crystal charge at a time.
  • 15%. It's a clone of the existing AB ALCHEMY TRINKET, so clerics and malignists won't be affected any more than they already are.
  • It's a nightshade aff.
  • And thirdly, details on Crystalbinding:

    [spoiler]
    Crystalbinding - Crystal

    Syntax: CONJURE CRYSTAL
    Requires: (TO BE DETERMINED)

    This ability allows you to conjure a crystal, which forms the core of most oth…
  • Details on Terratheria spells:

    [spoiler]
    Terratheria - Gust

    Syntax: CAST GUST
            CAST GUST AT <target> [direction]
    Type: Single

    When used without a target, this spell allows you to blow away…
  • Details on Pyroglacia spells:

    [spoiler]
    Pyroglacia - Freeze

    Syntax: CAST FREEZE AT <target>
    Type: Secondary

    This spell freezes your opponent, or strips the caloric defence.


    Pyroglacia…
  • Alright, progress update is on its way, sooner than expected!

    As of today, the new version of the Mage profession is pretty much entirely coded, only a few minor things are left. Work on Summoners will be starting shortly.

    As h…

  • (Quote) Not close yet, but I should have a progress update report later this week, or early next.
  • Yeah, I plan to do some changes to the intelligent statpack as a part of this project, as the premises behind its current version will no longer apply. Nothing is decided yet, but I'll probably split it in two, one with +eq, 13-14 int, and the sip m…
  • (Quote) That all is still the easier part, the difficult (or well, time consuming) part is that every single attack would need to be rewritten to support mob attacks (attacks vs players are handled very differently than attacks vs mobs). Which is a…
  • (Quote) Yeah, that's how it works now - them being aggro against everyone was an oversight.
    in Undead stuff Comment by Garryn May 2013
  • Only the assassins sent against you count - assassins sent against another player don't.
    in Undead stuff Comment by Garryn May 2013
  • Correct.
  • (Quote) I see your QoL change and raise you Announce 2351. :)
  • The affliction will remain, its functionality will change entirely.
  • (Quote) Well, the actual coding started less than a month ago (after classleads), and I'm juggling a bunch of other projects along with this one, so it really is too early to provide things like beta dates. Right now mages are about hal…