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Garryn

Garryn

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Garryn
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  • I've moved the derail to a separate topic.

    And to clarify: weapon accuracy against -mobs- is not affected by your skill rank anymore. Weapon accuracy against -players- still is.
  • Sorry, but I don't really have anything beyond "yes, we know that this needs doing" at this time.
  • Yes, this is absolutely something that we want to address, I don't have any specifics to share at this time, though.
  • (Quote) I'll just note that the badger-like ents are on a 7s timer. Surge doesn't change this, it merely causes the entity to do a different action upon its next attack.
  • Delrayne said: (Quote) KENNEL RELEASE <pet> FREE
  • I'll just say that an important factor for me is that we're running a game here, not a coding competition. If something is crucial to be able to fully participate in the game (and competent curing arguably falls into this category), it should be pro…
  • Mandrake cures insomnia if eaten while off herb balance.
    in Quotes Comment by Garryn January 2013
  • The temple isn't really meant to be something that gets built overnight, hence the costs.
    in Cults Comment by Garryn January 2013
  • Having seen some logs, I am not entirely convinced that brainmelt needs any bigger changes at all, but as the main synergy comes from flared runes, what would be the opinions about giving the flared runes a dampening effect on brainmelt? Each rune f…
  • Yeah, unfortunately that's a bit trickier here, as brainmelt does not work off mental afflictions - it works off afflictions that the basilisk can give. Omitting toxin ones would make the list a tad too small.
    in Quotes Comment by Garryn December 2012
  • The balance cost is to avoid lag. Singular usage is fine, but if someone spammed the command, it could get annoying.

    Could probably add a 2s cooldown instead.
  • Hrm, not really sure on specifics of this, sorry. Eusto seems to be away for the holidays - we'll get some information out of him when he shows up again.
  • I am not interested in adding any more shared skills than what we already have - unless they are pure utility (such as Trailblazing/Pioneering), they are a nightmare to balance across the classes that have them.
  • I've removed the derail from this thread. Make sure that it stays that way.
  • I have increased the limit on comment length.
  • Alright, let me see. Movement will be a generic group, except the Bull's Rush will still be subject to the 'one pickable 5th ritual' rule. Waterwalking will last longer - spedific numbers to be determined, probably around an hour. Extraplanar locati…
  • Yeah, sorry, got busy with some IRE projects - I'll review these on Monday.
  • Hrm, regarding Movement, what if we made it available to everyone, but the fifth skill (Bull's Rush) would still be subject to the 5th-ritual selection? Ie, you could pick either that or one of your sect's chosen three.
  • Another day, another revision!

    1. HEALING/PROTECTIVE RITUALS
    * Heal - cures all health/mana and afflictions on user. 30% faith.
    * Aura - An improved prismatic defence on user that only drops when shield would (on aggro/move). 30…
  • (Quote) Heh, this sounds cool, but I'm not sure if it's something that would ever get used. Thoughts?

  • Both personal faith and sect belief are used equally, yes. While it may not be entirely obvious, this ensures that nobody can't spend more than what they contributed.
  • Of course, I am always open to suggestions.
  • (Quote) No shrines. There aren't any specific plans for a mechanics similar to order dominance, but something similar may appear in the future - we'll see.

  • Yes, absolutely. This is the mechanical portion of the sect system, similar to the role that miracles filled for orders - but it's definitely not the sole focal point of sects, just like miracles weren't the "point" of orders - the ideology and enti…
  • Could you elaborate on the kind of RP opportunities that you are seeking? Are you looking for something like a command that will fire off a series of pre-submitted messages?
  • Good point on the commodity ones - switching Transmute to Moradeim, Duplicate to Aryana, and Purification (renamed to Destruction) to Sukhder. I'll alter the flying cost. As for Aryana's Life, that's kind of the intent, although it could indeed get …
  • Alright, this is the latest revision of the sect rituals. Many changes, the two most notable ones are that the circle restrictions have been removed, meaning each sect can pick 3 groups out of 7, and most defensive rituals that used to affect everyo…
  • Awesome feedback everyone, keep it coming!

    Some changes:

    - Changing Avatar to give +3 to stats and last 3 minutes
    - Changing Meteor to do significant damage (60% or so) instead of an insta-kill
    - Not sure what I'll do…