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Galt

Galt

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Galt
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Member, Beta Testers
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Comments

  • Thank you for the ToA.

    It's been fun, and I've enjoyed the events I've competed in! It would have been nice to have more instructions about them, but they've worked pretty well and they've proven to be interesting variations on the usual …
    in ToA Feedback Comment by Galt May 2019
  • I don't think that's an alluring gem problem.

    Sometimes spawnwave areas seem to be freaking out and spawning masses of mobs. Like, 20-30 per room in every room in Erorag, etc. I've noticed it a few times, and it seems to happen in multipl…
  • Logically, if passives like that trigger deliverance, the fix to firecrackers should be reverted for the sake of consistency.

    And hilarity. Mostly hilarity. 
    in Quotes Comment by Galt November 2018
  • Winning.

    Winning 4v8s, reliably.

    Winning 2v5, 2v6, 3v4, 3v5, 3v6 etc reliably. 

    Winning these fights reliably against teams that include stacked classes from demonic and AM that should be nigh unstoppable together.
    in I HEART Comment by Galt November 2018
  • Out of curiosity, how is it that people claim Flame lost last time?

    Last I checked, most of the then-hollow players got so mad they retired or quit, causing hollow to drop down to being a cult, with no shrines at all. Flame, on the other …
  • Yup.

    Personally, I'd like to see the following go away: Wand of reflection, shiny apple, ritual reflection. Taking one of the most powerful defensive skills that's meant to be limited to one circle and handing it out on promos, rituals, e…
  • It's important that there be some ability to turtle up effectively, otherwise an advantage in numbers becomes too powerful.

    Reflection ritual pushes this too far, but if all these changes happen at once, it will likely just mean the bigge…
  • The image of Eochaid blurs, fading to a green nebula as she vanishes to the up.
    As you leave the room, the blackvines on the ground lash out after you, entangling you and piercing your skin painfully.

    I trust that the reaso…
  • My favourite thing about that table is that it puts to rest, spectacularly, the argument that summoner is bad post flash nerf. The damage is still very good, the tank is still solid, and the class is still doing fine in K:D ratios despite a low aver…
  • I can't recall there being any reason for ignorance to have been removed and the total afflictions of nuarinyu reduced. Huh, odd. Should we assume it's meant to be gone? Or is it being gone a bug? 
  • I'd be fine with shaman damage in teams being nerfed, though it's not like sulfonal - it's much easier to counter and deal with. There's a reason I rarely go that route. 
  • The sulfonal nerf is both justified and necessary.

    No reason a strong duellist class should also get good, easy damage in team situations. Even I don't use it - it's ridiculous, at about 300 raw poison damage every 2 seconds with sulfonal…
  • I second what Ryc suggests. Swap stupidity for heroism in voice, please!

    Also, Bard isn't one of the best hunting classes. It's got reasonable damage/attack rates, but it's got terrible durability and struggles badly in places like Skegda…
  • Stupidity affliction only really trips you up if you're relying too much on a system for your offense and it chokes.

    Like Naruj said, Bard isn't a scary affliction class. It can't even come close to a lock and the best hinder it has is st…
  • The data doesn't even work for burst potential, though.

    Defiler will be skewed low because it's the average damage of every 6 second window in which they deal damage, whilst others - Bard, Mage - will be skewed high because they don't dea…
  • That's interesting - I'm guessing attacks that don't do any damage, such as the buildup combos of Bard, don't count for the damage average then?

    As for not taking affliction pressure into account, kill-death ratio kind of indicates that, …
  • What I take from that:

    Nerf Defiler, Berserker, Shaman, Summoner, buff everything else.

    I'm kidding, of course, but some things do stand out. It's interesting to see how high the damage is on the "true burst" classes like Bard …
  • If your only counter argument is "You don't play this class", then why are you even posting? 

    By that logic, people should only ever get to comment on classes they're actively playing, which would be a terrible, terrible idea.
  • Ok, I phrased it wrongly.

    Multiple attacks within a short window can't remove multiple reflections, regardless of how many different people attack or what attacks they use. 

    If I have two reflections, and A, B and C all hit me …
  • It's not a bug that a combo can only remove one reflection.

    It's deliberately set up that way.

    Also, not all professions are created equal in movement terms. I have professions that can get back in 5~ seconds if I'm removed, an…
  • It's unusual to see remove used twice in a fight by one individual, with how much faith it costs. It is a powerful skill, but I personally think it's also a great equaliser. The people most likely to be removed should also be good at getting back to…
  • I only began using reflection ritual again because I saw others doing it. Galty see Galty do, like with sentries.

    If someone has reflections up, they're not attacking, much like if they're spamming shield. The counter is to switch targets…
  • Personally I'm fine with reflections, even as a ritual, because they can be countered if you know how.

    It just happens that Defiler sucks at dealing with reflections, heh. Maybe try using a totally different class?
  • Bard isn't just magickal for lore reasons.

    It's also magickal for balance reasons, mechanical reasons, and circle structure reasons. It's one of the "draw" classes, like Defiler, Monk, Priest etc, and whilst there was some noise made abou…