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Eoghan

Eoghan

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Eoghan
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  • (Quote) Slightly off topic (I am a terrible moderator):

    During duels in arenas that have the Artifact Rental ability purchased, you can rent artifacts to experiment with (among other things) their balance/equilibrium costs. Th…
  • If it makes you feel better, they'll be flavor items, with no PK impact whatsoever.
  • (Quote) Some time delays and other responsibilities have delayed the judging. The first quarterly arts of 2015 did start on 1/1/2015, though!
  • (Quote) Fixed per your in-game idea submission.
  • (Quote) This is something that we've talked about up here, but the exact mechanism through which we would accomplish that isn't something we've determined yet. We want to avoid hard-coded things like novice quests, both because they aren't good fo…
  • (Quote) This is not something that we will be doing.
  • Being willing to work with the administration, and knowing when to fight for your ideas or accept that they won't be implemented makes a good leader. It helps to be personable. We like talking to reasonable people, and they're more likely to get fun…
  • NOTE: Names of defilers are deliberately not logged. We're considering ways to better notify defenders and allow for fair retribution.

    (Not realizing this, I "fixed" logs for a couple of minutes, so some log notes might have had…
  • There is now a notification part of the way through the defile process. It isn't immediate, but it is before the full defile ends.
  • (Quote) A while back we reworked how area names and pathfinding work to make them more flexible. Any cases where you find that path finding doesn't work with sane names, file a bug and we'll fix it up.
  • It will now. The character in question has also namechanged,
    in Quotes Comment by Eoghan January 2015
  • The two of you leaving them drunk to fend for themselves was inspired. I'm #sorrynotsorry that I ruined your plans.
    in I HEART Comment by Eoghan January 2015
  • (Quote) I made all keyrings wearable several months ago. Even money says you haven't happened to check since.
    in I HEART Comment by Eoghan January 2015
  • (Quote) After discussing it with the rest of the administration, we've decided on the following policies (which included a minor code change to facilitate it):

    Artifacts will be assigned to clothing slots where appr…
    in I HEART Comment by Eoghan January 2015
  • (Quote) Yes. Free item token items count as personal artifacts, and can be given powers.
    in Clueless Comment by Eoghan January 2015
  • (Quote) In most cases, artifacts are not clothing. This is so that your investment is not reduced by the clothing slot restrictions.

    To hide artifacts, you can purchase the hiding powers.
    in I HEART Comment by Eoghan January 2015
  • (Quote) Behold, the reason for the revamp.

    All clothing used to be hard-coded, so any changes to the clothing system required a coder that understood how that chunk of the game's code works. It's now handled dynamic…
    in I HEART Comment by Eoghan January 2015
  • Funny thing is, that was on my list of things to make sure I included in the new checks before I pushed it.

    Then I forgot to do it.

    Fixed.
    in Quotes Comment by Eoghan January 2015
  • (Quote)
    Yes, both the bags and the apples can be sold/traded using the promo command.

    Probing the bag will now show its level.


    EDIT: Whoa, talk about double posts. Catchin…
    in Clueless Comment by Eoghan January 2015
  • (Quote) There are several factors that go into the price of a target. City and Guild leaders are always priced at the max (currently 10k).

    I won't give the exact formula, but some other factors that go into the pric…
    in Clueless Comment by Eoghan January 2015
  • (Quote) No, but you can create a pet with the skills that you'd like by buying an Artifact Pet Token. Pets created this way can have most combinations of skills, but they cannot learn to fly, and cannot have both mount and track/seek.&#…
    in Clueless Comment by Eoghan January 2015
  • Let's avoid retreading the same arguments and derailing this thread, please.
    in Clueless Comment by Eoghan January 2015
  • While it doesn't have the same connection for me that it obviously has for you, I want to take this moment to say that Iron and Wine has a joint EP with Calexico that's really very good, entitled In The Reins. Sam Beam (Iron & Wine) wrote all th…
  • As currently written, it should prevent any self-initiated movement (this means it doesn't include things like summons) that results in movement to a room that isn't adjacent.

    (The implementation of bumpy has been slightl…
  • That message from Garryn is definitely a better description of the situation than mine, which only answered part of the question in a vacuum.

    I had planned to give a more detailed answer when I got home from work. Now I don't have to!
    in Clueless Comment by Eoghan January 2015
  • The "weaponry skill" for the following skills are all calculated the same way:

    CHIVALRY, BRUTALITY, WARDING, BLADEDANCE, KNIFEPLAY, TORMENT

    The calculation is exactly as Ozreas's quoted post described.…
    in Clueless Comment by Eoghan January 2015
  • The remaining health percentage is based on "max health." Max health is the amount up to which a mobile can heal via sleeping. Some mobiles spawn at higher current health values than their "max" deliberately.
    in Clueless Comment by Eoghan January 2015
  • That's why we haven't brought it up. Nothing is planned, beyond the idea that it is something we could do -- not even something that we're sure we will do.