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Eoghan

Eoghan

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Eoghan
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  • Looks like the check in keep was working, but not release. Both should be working now.

    The nature of this event was pretty clearly not intended to mesh with forced commands. You should have filed a bug report immediately, and on…
  • (Quote) Don't worry. We actually thought of that this time. It shouldn't be possible to force any soul-related commands. If it is, it's a bug that you should report.
  • There is indeed an issue with the way some rooms in the area are flagged. I'll do my best to sort them all out. For now I'm moving the souls that are in incorrect places.

    I've fixed the offending rooms that I could find. If you …
  • (Quote) Those rooms are already excluded. The only way souls should be ending up there is if they are wandering into them.

    I'll look into some of the locations and make sure they aren't improperly flagged, though.
  • (Quote) It isn't quite that simple. There are many crafting-related issues beyond basic grammar checking, because crafting has a large number of rules to keep the overall quality of items in Imperian (especially player-crafted items) hi…
  • A few posts discussing a potential artifact is fine. We've stepped in because it has gone beyond that and started to spill over into other issues and wider balance considerations. This thread is a place for suggestions of artifacts. It is not a plac…
  • We're getting a bit off topic. If you feel the need to continue the tarot discussion, please do so in a new/different thread.
  • (Quote) The city credit account is still an organizational account, just like coffers and ministries funds and the bank.
  • We'd like to keep things like account access (banks, coffers, ministries, credits) thematically tied to the council room. We recognize it's a minor inconvenience, but not one we want to remove. Sorry!
  • (Quote) This is deliberately excluded, we don't plan to include the room number.
  • (Quote) It wasn't posted, but it already is - deatheye
  • (Quote) Sure.
  • Let's not veer too far off-topic here, please.
    in Clueless Comment by Eoghan June 2016
  • (Quote)

    Someone brought this issue to my attention, so I wanted to clarify at least one thing here. While it is easier on us if things get reported via the correct queue, it is very unlikely that something will be delet…
  • (Quote) Bandages reduce the damage taken from bleeding (but do not reduce the underlying bleed amount of the character). Bandages have a random chance to be removed each time they reduce bleeding damage. The amount reduced does not chan…
    in Clueless Comment by Eoghan April 2016
  • The Amethyst Tonic is the XP tonic. I've added color information to the help file. The three ability tonics are all sapphire, but it doesn't look like there's a way for players to tell which ability they contain. When I'm back at a computer I'll add…
    in Clueless Comment by Eoghan April 2016
  • (Quote) Unfortunately, because of the length that they're active, they currently have to be stored differently than other time defences, and there isn't a clean way to report the time remaining.
  • (Quote) Wow, this was a weird one.

    It turns out that kegs were supposed to have a reference to the design they contained, but it was never set, making their appearance default to that of the keg itself. I've fixed t…
  • (Quote) This is now fixed.
    in Clueless Comment by Eoghan April 2016
  • Great!

    There are specific reasons that the design team chose a proportional-width font as the default. I have a few ideas to fix this specific problem, but the actual design of the client is above my paygrade. I'll pass the over…
  • My initial assumption was that it was a proportional font issue. I want to narrow it down and make sure that's the case, though!

    Many things (like tables) we do force to monospace fonts before displaying them. That isn't the cas…
  • (Quote) This is a bit vague. Can you put together more detail (including screenshots if necessary) and email it to coders at imperian dot com?
  • All wheel mounts should now properly be marked to reset and allow naming.
    in Clueless Comment by Eoghan April 2016
  • (Quote) Done. Note that this isn't always simple, since we have different methods of determining valid present targets, and they work differently. Simple in this case, though.