Eoghan
Eoghan
Comments
-
(Quote) This is something that we have in a list of potential additions. It would need to be made to respect mask et al if we did allow it. When we add new features to reactions at some point in the future, we may include it.
-
Please do not detail this thread.
-
The documentation linked above specifies all of the message types, but not their values. The most complete documentation for that at the moment is the messages themselves.
-
Internally, we now have 5 priority levels. Newly filed bugs are given the default priority of 'major' (and this was grandfathered onto most existing bugs from the old tracking system). This is actually the middle of the road for our priorities (triv…
-
(Quote) This is the case
-
Our next Twitch stream is in less than 24 hours! See you there!
Announce post reminder
in UStream Comment by Eoghan July 2017 -
(Quote) Right now, ACTIVATE is deliberately restricted to armor runes/bones (bear and fang, currently). This could conceivably be extended for the case of runestones (for bones that don't have to be flared), but it isn't currently planned. Fi…
-
Winners will be announced concurrently with the start of the Great Hunt.
-
All values sent by GMCP are sent as strings, as defined in the GMCP spec. This means that the value sent by the server is the string "1", not the number 1. Since "1" and 1 are both non-false, this is fine. When a 0 is sent, though, it is sent as "0"…
-
We're definitely beyond the "let's not get this thread locked" point, and to the "I'm tempted to delete the entire thing" point.
I'm going to leave the thread present, and not edit any of the posts at this point, but it definitely went wa… -
Design is just about done; there will undoubtedly be tweaks as we progress through the code and then go into testing.
We've started on the coding for the profession, but can't give any specific update on the current state yet, though, sti… -
(Quote) For most races, the NO emote is identical to the SHAKE emote. For the races it isn't, it's because the SHAKE emote involves shaking their tail.
Editing the rest of my post to completely reverse what I said before. If the ot… -
(Quote) I'm not sure what you're trying to say. The NO emote works fine on items, as far as I can tell.
-
The calcite earring is deliberately restricted to weaponry - behead. We do not have plans to extend its effect to other instakills at this time.
That request is also outside the scope of this thread. -
I'm not entirely sure what you mean (stacked vs linked). The intention has always been that you can wear two earrings yourself, and be linked to one person. This gives you the choice of stacking two of the same kind, or having two different kinds wo…
-
For the curious: the next closest player for influence points is at 6278. Congratulations on being the first (and currently the only) person to be Influential!
-
We removed the 'soulstone' alias from those items because players kept accidentally using the wrong one. You can't have it both ways! (I think we're going to leave it off, sorry)
-
Sorry for the late reply. I've been travelling for the last week and am just getting back to being sorted.
1) As a rule, GMCP doesn't send values for things that are unlikely to change fairly regularly. This is to cut down on the amount o… -
SHAMANISM - ASSESS, SUPREMACY - PROBE, and VOICE - KARINYU will now show the UNIFIED diagnose lines by default if the user has CONFIG AFFMESSAGES set.
-
Replies in-line below (Quote)
-
It was not a bug per se, but I see no reason not to add it. You may now ANALYSE <target> AFFLICTIONS UNIFIED.
-
I'm not going to give any specifics, but the vague answer is "most things thematically tied to a circle." Some classes are impacted more than others.
-
At some point in the ephemeral future, we may modify (probably add to, possibly modify/remove some effects from) surges to make them more interesting. We wanted to see how the current incarnation of surges worked out first, though.