Eoghan
Eoghan
Comments
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Divine approvals and rejections are worth 3 - they instantly approve or reject a design; they're deliberately used sparingly, and only when designs are either escalated or have been in queue more than 7 days.
We're in the process of bring… -
(Quote) This is a good point, and something we'll keep in mind.
We saw a good number of people deliberately making a specific choice (based on chatter), so I don't *think* it changed the outcome here, but it's definitely something … -
Let's keep this thread about event feedback, rather than derailing it with attacks against each other, please.
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(Quote) Don't speak too soon!
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Deletion of an org was never a priori in this event. If it occurred organically, it would happen, but if the event didn't lean that way, it wouldn't. The event was definitely intended to give that feeling of urgency, and it was always a POSSIBLE out…
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Combat in Imperian is pretty complex. Allowing it to be viewed remotely has led to problems with lag in the past, which is why arenas haven't had viewing rooms in quite some time. It's something we could potentially try again, but it isn't trivial, …
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This "phase" of the event (or this event if you want to look at it that way) is over. The story being told is not, and there will be more to come.
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(Quote) In order:
- Yes
- This isn't currently possible, though we accept ideas for ones to be released in the future
- The commodity system in Imperian doesn't allow for specific corpses to be needed. Generally, the "m…
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The quiet before the storm.
(dun dun dunnnnn) -
The event will be progressing soon.
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There will not be a Black Friday or cyber Monday deal this year. It’s something That IRE has discussed a few times, and the consensus has been that if we’re going to offer a bonus, we’d rather do it for the full month.
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Hm, suspiciously zero new typo reports...
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The event just started. Stay tuned.
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Are you following us on twitter? If not, you’re missing out! With US Election Day behind is, take that energy and go vote for Imperian!
in Vote! Comment by Eoghan November 2017
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Quick note (I'm not caught up with the thread yet, so there may be more to say): The number of different champions' bones required was reduced to 5 when the number of bones was reduced to 50.
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(Quote) This was actually accidentally disabled along with some other code changes on the 27th, and has nothing to do with the downtime. It's fixed now.
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Where possible, I like to give a post-mortem of any experienced downtime.
The root cause of this downtime was a bad code load that hadn't been properly tested. In local testing, it performed fine, but when loaded to production, caused an … -
(Quote) I broke everything, then scrambled to revert.
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We're back up.
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(Quote) The beginning of the line is the same. If you anchored the end-of-line you'll need to update. Otherwise, it'll keep working.
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(Quote) Balances are already sent in gmcp.Char.Vitals. Information beyond that would be much higher overhead, so we try to avoid sending things like it via frequent gmcp events (which is why, e.g., gmcp.Afflictions.List is only sent when requ…
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For all miniskills-based resists (constitution, thermology, frost, antidotes, fitness, galvanism, philosophy), the provided resists scale linearly* with lesson investment up to a max of 25% at transcendent.
Evasion also scales linearly*. …