Eochaid
Eochaid
Comments
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I like the idea of vines only working within a 1 room range like piety.
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I think the main issue with it to me is its supposed to be a conflict event.
But right now it really isn't. You can't go and pvp your way against 30 sentries. Its just too much. They one shot me twice through starburst for two d…(Quote)That is a bit stupid.Put in a report to give it a 1 second cooldown. It'd be a minor nerf for groups but who cares. That damage just from hitting parry is daft.For Deathknights I was thinking a few tweaks to them could buff them up to the same level as templar or Runeguard.Taking fleshburn, slowing the proc but giving the proc dry blood.Adjust th…Buffing incinerate would be quite a simple and good route for summoners to get a working damage kill route.Its a clear telegraph that high damage is coming, it only lasts for a short time, if you sit there and let th…Was is the key word.
It isn't any more.
Summoners damage is quite demonstrably low
As to summoner it takes Meris 45 seconds of free casting to damage me down when I'm undefed and with non of my artifacts.She has the level 2 collar, diadem and level 1 +1 int sash.You have to walk into the clots of sentries to defend a beacon. There isn't a way around it.Although if that help file is right then its a bug that you can have more than ten?Limiting it t…One issue I am seeing right now is how beacon attacks work. The sentries all focus the last target to hit them.It means there isnt a hope in hell of fighting against 30+ that people bring to them.
Bard and Defiler classes are very strong right now. Both have good anti movement effects, decent-good affliction output and both have great damage.Bard has exceptionally high burst that can be achieved very quickly, but i…I would bug that then, I cant see anywhere that it should do that.
It doesn't seem to stop flying. I fly up get entangled and I'm still flying.
Blackvines stopping flying may be a bug. It does not say anything in there about it in the ab file. Should just entangle on leaving.
We have orgcredit generation.What about guild credits?Veil.Shells.Bronze tome.Reliable token generation.Complete 10 spawnwaves and get 1 token.Find a one room exit and sit there sniping?
(Quote)Tried my own times:Necropolis - 1hr 20 minsNagiri Caverns - Too strong for me to me bashGongen - 44 mins…Changing the forumla on spawnwave credit would be cool.Let bigger groups get credit for smaller contributions.A doubloon area for someone single trans can take about 30 mins give or take. So somone playing for 2 hours probally can clear 4 areas without too much trouble assuming that they are not totally bashed out.Gra…It'd be pretty cool if you had a quick desc of what the system can do for newbies to see right away.
(Quote)Could do something like level 1 bracelets are for 10k mob kills level 2 for 50k mob kills and level3 for 100k mob kills.Could just nerf high stat scaling and nerf all artifacts to not be soo needed.
(Quote)The bracelets you can get via an achievement. 100k kills.I'd be cool if you could get the others via achievements as well.The post said:
4. We are going to leave credit sales on for people who really want to make purchases. I
was semi-surprised as the number of people who want to keep member…I don't see the point of stopping retirement if you are going to keep taking on full payments in the game.How would that work with retirement then?Would you not lock in retirement values and let people grow their retire values like other games. Because your leaving imperian as a pay for game then so retire value should s…Can I retire a character in another IRE game now and bring its bound credits to imperian before the cut off date?