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Eochaid

Eochaid

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Eochaid
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  • For curing autocuring is really stronger than any system you'll find. You only need to make some basic triggers and aliases to tweak it a bit.
  • Doesn't look like a bug from the log. Looks like everyone just hit the monk naturally.
    in Quotes Comment by Eochaid November 2018
  • Bringing together a rag tag band of mostly unartifacted people and stomping the most heavily artifacted team in the game :heart:
    in I HEART Comment by Eochaid November 2018
  • @Zaxador
     I totally get your point and I agree that you don't want to just give everyone everything and have them get bored too quickly but on the other hand…
  • (Quote)
    That is exactly right. You need to consider skill balance and artefact balance in concert.

    With a few exceptions, such as skills that do not change based on stats or any buffs, no matter how you change the skills you …
  • I don't think that would fix the issue. 

    Its a differing range between classes but looking just at knights. The difference between a fully artifacted knight hitting me vs a non artefacted knight is pretty insane.

    I can stand th…
  • Good point. Adjust hunting damage to compensate.

    More thinking about players as opposed to hunting.
  • Even for a trial run I'd love to see something like just nerfing all % artifacts effects in half.

    Half resistances, half the damage buff etc.
  • Part of that issue is how strong artifacts are @Hyperionus

    I'd love to see some scaling changes to reduce the difference between a fully artifacted …
  • Isn't that part of the issue that it just goes on forever?

    Making it a clearly defined window solves a lot of the original issues. Make it a window, make people fight or lose in that window and bang its done. No screwing around with 24 hr…
  • Pk rules wise should be easy to sort out.

    Just make it a half an hour window after any defile/sanct. 

    Makes it more like shardfalls. You go in you fight for a bit and then you don't have to worry about silly made up stuff a few…
  • Sect wars are boring and encourage people to do it when no enemies are around to fight back. 

    Even when enemies are there to fight. Fighting is a bad option when you can just protect and drop them with hit and run.

    Something mo…
  • Good point Ohm. Boots give good escape skills to classes that don't normally have them.
  • Yea I wouldn't want to see reflections gone totally but they are just too dam cheap. Something that strong should be eating your whole faith store.
  • (Quote)

    Isn't that the issue with bard that you dismissed? You said "Bard is not  a scary affliction class, they are a class that stacks otherwise low priority afflictions into damage." You are describing assassins damage in the s…
  • You can't focus on the chart too much. There are three kinds of lies lies damned lies and statistics. :)

    Just a joke but you kn…
  • Yea can you explain what each column is. I'm unsure what some mean.
  • Either sound alright @Gjarrus or @Elrith

  • (Quote)

    Wait a tick I think Elrith is asking about the

    Sudden pain washes over you as the torment strikes you. damage not the torment hit itself?

  • Whats the static_amount var?
  • Can you post the full log on that and your resists? Something doesn't quite look right in that.
  • (Quote)

    Just to clarify she was able to get a kill within 45 seconds of build when I removed all artifacts, reloged to remove all defs, she kept her artifacts on and was able to free cast on me uninterupted for 45 second…
  • I'm getting the feeling that summoner used to be good and people are just remembering what it used to do and not actually looking at what it does now.
  • We tested summoner and like we said. It takes a summoner 45 seconds on a target with no defs, no artifacts and not fighting back or moving to do enough sustained damage to kill them.

    With defensive artifacts and commo…
  • Idea for a Ritual reflection counter would be to add in another ritual that would break the reflections totally.

    Spend 30% faith to put up the reflections. Spend 40% faith to take down all reflections on the target. <…
  • I'm not a huge fan of remove as it is mainly due to the RNG elements of it.

    Sometimes you get hit with remove and like you say Galt you get thrown to an areas about 10-20 seconds walk away which seems fair enough. Its…
  • (Quote)

    Can't offer during combat? Nerf the faith gain from pk kills?
  • Most classes suck at countering reflections. Checking my logs in team fights my defensive reflection useage has only been countered once. Thats once in nine months of game play.

    Being able to chain reflections is too …