Ellen
Ellen
Comments
-
(Quote) This is largely incorrect, at least for water mages. Water attunement does a fairly good job of handling itself once Icicles is in play. Furthermore, the crystal is the only access that a Mage has to Numbness, which is imp… -
I tinkered with the water route of Mage a bit fairly recently, mostly just testing against @Gurn to see how quickly I can kill something as hardy as a Runeguard. The …
-
(Quote) You did not seem to read my post at all, so I will reiterate; Wisp Poison is -not- a damage and denial effect in the same way you're making it out to be. In practice, Wisp Poison is a denial effect. The damage is 100% opt-… -
(Quote) This is true only if you eat toadstool while under its effects, which there is absolutely no reason to do. That alone is reason enough to remove the damaging portion - there is no downside to the 'counterplay' of triggering the …
-
Making the Poisonous affect only health or mana makes it a worse version of Metallic (if health is chosen,) or a worse version of Rainbow (for mana). The entire point of the wisp is that it can do both, simply not as well. Changing it to not do dama…
-
(Quote) Normally I ignore class balance discussions. Class balance is a complicated thing, even when it comes to two similar classes - nevermind when comparing completely disparate classes like Mage and the various Knight flavours. Howe…
-
In that example, I think it far more likely that simply no progress is made. Yuna gets to cure at full potential while Cecil's affliction rate is hampered by both the shield and by the fact that Yuna's lack of attacking means her rebounding aura is …
-
(Quote) I feel as if this is an oversimplification, since a number of the classes listed require a significant amount of momentum before they can properly overcome or overpower shield tattoos. Anyways, the issue with the shield tattoo i…
-
What about a 'soft' cooldown that would let you spam shield, but each time you shield within 10 seconds of the last you take 20% more equilibrium to do so and reset the timer? That would make shield spam effective in the short term, but a less and l…
-
I don't think that ordering a squad to 'standguard' in your room is a good replacement for 'call for help' for two reasons. First, because it's not available to everyone in the Council, and secondly, because the squad moves significantly more slowly…
-
(Quote) I think you failed to comprehend my post. I didn't suggest anything resembling a 1v1 lock-in (note the distinctive lack of anything resembling 'lock-in' in my post,) I suggested a tweak to existing abilities that would make assa…
-
Wouldn't it be easier to tie the infiltration abilities in with the mechanics that already exist, instead of adding more?
I would suggest reworking Hostage to be usable while masked and take less time, but still require the victim to be a… -
Considering that the professions with Noose also have access to Phase, which bypasses treewatch altogether, I think that changing Noose being an instakill or being inescapable would be a bad move.
-
If it's for raid defense, Druids can use root track to find a veiled person in the area. I would guess that Summoners could do something similar with their doppelganger, but I don't actually know.
-
The biggest issue that I have with stupidity is how much spam it adds, especially when it decides to do things like 'stat' or 'observe'. I think it would be a much less annoying affliction if it simply had a generic one-line message, instead of pote…
-
Naturebinding has Sting and Bewilder.