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Dec

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Dec
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  • (Quote) I'm not against spicing it up.  Give me some mob numbers (within reason, it's not going to summon Legion) and I'll look at what makes sense to add.  
  • The leader/overall activity levels apply regardless of entity status.  There is one check for total sect player minutes per day and one check for the number of player minutes per day for the mortal leader.  They are moving averages and were set to t…
  • (Quote) Yeah, approximately 2.1 billion is the max size of a 32 bit signed integer. When he passed that, the game barfed.  It was still working properly in the backend, but the display couldn't handle it.  This should be fixed now and displaying c…
    in Quotes Comment by Dec February 2015
  • (Quote) Fine, no more sloftly. 

    Also you probably had died a few times recently. Each time you die your corpse is worth less and less.  As you don't die for a while it gains value back.
    in Quotes Comment by Dec February 2015
  • (Quote) There are PVE benefits that all org members receive with shrines, but as we're just starting off and haven't built many shrines these may not be apparent.  There is one benefit that applies game wide based on the number of shrine levels th…
  • Let's try to stay on topic, please. This thread is about why you hate love shrines and relics, and not about profession skills.

    Thanks.
  • (Quote) Mobs that drop relics do so with low percentage of the time (with a very few super-boss exceptions) and drop a weighted-random relic each time.  So the chances of the same mob dying, resetting, then dropping the same relic in quick success…
  • (Quote) Something like this has been added.  Basically, there is now a formula based on the distance and level of other shrines that makes certain shrines immune to regular attack. The basic mark is if a shrine has 3 level 4 shrines 2 rooms away, …
  • (Quote) It is now, but only by limited sect/cult members.  Removing a relic destroys it, but frees the spot it was taking.
    It is now. 
  • (Quote) This was unintentional and should be fixed.
  • (Quote) Yes
  • Fine, fine. I added it to the belief log.
  • Also, the reason why it looked like shrine scores were not increasing after adding some comms was because we were rounding to the nearest 10.  This has now been fixed and will round to the nearest number.
  • (Quote) It's true this draws experience from individuals to gain comms, but they still benefit the sect by bashing for belief even if they keep the XP.  And even if they generate comms, they also still get the total XP applied to their bash/pk/que…
  • (Quote) Defiling is now logged to the sect log (it wasn't logged anywhere before).  

    Putting drops into the log seems spammy. If there's a demand for it, fine, but it seems like  you can just view the shrine to see the number.…
  • (Quote) This has been implemented.
  • Questions about shrines and relics can be posted here and I will try to answer what I can.  

    To begin with, I've been asked about where you can place shrines. You may place a shrine anywhere within 3 rooms of your alter or anoth…
  • (Quote) The VIEWSHRINE ability in perception will tell you the commodities fortifying a shrine, as well as the points you get for those commodities.
    in Clueless Comment by Dec February 2015
  • (Quote) This has been added.  See Announce Post 2806.
  • I come here all excited about having questions asked of me, only to find Eoghan has answered them all...Oh well, I'll answer a few anyway.

    The sentient check is more of a sanity check.  You shouldn't have sentient artifacts to b…
  • Ok, artifact weapons can now have artifact powers on them. Let me know if you encounter any problems, especially with the morphing weapons.
  • We will be expanding the list of things that artifact powers can be added to.  Currently, the following things cannot have artifact powers added:

    Weapons
    Armour
    Containers
    FluidContainers
  • Thank you to all the beta testers we had!  We are now live with artifact powers. 
  • We are also now testing a new artifact power, short name some_description.  This power lets you set, artifact by artifact, what artifacts you can see when worn and what artifacts you can detect the power on.  (So you can hide your ugly artifacts whi…
  • Crafted weapons cannot be turned into artifact weapons.  Artifact weapons exist for this purpose. 

    You may not add artifact powers to artifact weapons either (most artifacts need to be worn anyway).  It's unlikely that this will…
  • You have two general choices to get something to which you can add powers.  First, you can take an existing artifact (e.g. a ring) and add other powers to that (customizing it along the way).  Alternatively, you can take a tailoring or jewelry …