Dec
Dec
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I haven't run the odds of winning a large credit amount from a spin, but the nature of gambling is that some people win and some people lose. This is supposed to be a fun diversion with prizes that are typically cute and not always available. If y…
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(Quote) How else would you have drunken arena brawls? Does drunkenness even affect combat in some way?
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The biggest misconception about GMCP is that the *.List commands are regularly sent. They are not. When you get a new affliction, you get a Char.Afflictions.Add message. When you lose an affliction, you get a Char.Afflictions.Remove message. It'…
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(Quote) They reset an in-game year after you dig up the treasure, not at the beginning of the next in-game year.
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A couple things:
- You need to use javascript formatting. There is no "then" in javascript, for example. IFs are in the style of "if (condition) {code} else {else code}"
- Char.Afflictions.List is not going to do …
The client has a built in defense and affliction tracker. GMCP.Defences and GMCP.Afflictions are objects that are continuously updated with your active defences and afflictions. (Note the c in Defences)Ok, let me see if I can walk you through the basics of GMCP with the nexus client. Let's start with receiving GMCP data. To do so you need to create a function and name it onGMCP. T…As an update, Garryn found a likely cause for the 33 minute lag. It has to do with a regular log dump that's not written in a very efficient way. It likely wasn't a problem until the logs hit a certain size. Fixing will take a little work given t…The onGMCP method in a reflex package will fire whenever GMCP data is received. http://nexus.ironrealms.com/GMCP describes the types of gmcp that you will receive.S…No, you get another pair of level 1 bracelets. These can be traded in at the trade-in rate for credits that can go towards upgrading your level 1 bracelets.The HTML5 nexus client is still in very active development and getting better all the time. One big difference with mudlet, however, is the fact that people have built a lot of systems for mudlet already. So for your given examples, these things a…I've been going through the code to try to improve the delays I can come across. Not sure if anything has actually helped so far.I've seen the x:33 lag, although it's not consistent for me. There's nothing obvious running at…Lag is notoriously hard to track down because there is a whole lot that could cause it and very little evidence left after the fact. Timestamped logs showing the lag and what was going on before and after (especially if its in a large combat) would…(Quote) Mudlet is available on linux. It's even in some distros' repostiories.A few points --Owners were supposed to bypass the cool down. Their boneyards were supposed to be destroyed if they took too many bones out, however. This should now be fixed.Bones also now decay …"Sovereigns" no longer works with give/put/get when referring to gold.Edit: Apparently Eoghan decided to make it work now.Boneyards cannot be built in cities or org-owned areas. There's a lot of places that boneyards can't be built actually.The problem is non-trivial to fix because token wares and purchasable artifacts existing in separate databases. It could happen at some point, but it's not nearly as easy as other things.The other problem is you can sell you…I'm in, @Rowynn@IniarI posted an example of how to create your own windows in the client (together with pop up notifications) in this thread: in The Webclient Comment by Dec November 2015I would have loved perl, but that's because I wasted way too much time making my own perl/tk based client some years ago. The dependencies to get it working cross platform suck.Lua is probably the best thing to use as an embed…(Quote) Usually I suggest seeing if this happens with the webclient. That at least tells you if it's your client or not.I've also added SECT ANNOUNCE OFF and SECT ANNOUNCE NONE to work as well as SECT ANNOUNCE CLEAR(Quote) Any shrine not your own counts towards upkeep. Upkeep is based on the relative spacing of your shrines and other shrines.Practically speaking whenever you "blow up" an org you loose the work that went into that org -- the rooms, mobs, quests, coding, and story. Something the size of a city would be months of discarded work time (spread out over years). Unless there …Working on something else now, but I'll take a look at these again when I get that done. Thanks for the ideas!I've attached two simple packages that can be used to see how some more advanced features may be added to the client.Notifications -- If you allow notifications on your computer when prompted it will pop up a 5 second notific…@Zaveesi Custom windows aren't supported in the client (yet) but because the client is written in HTML5 if you're good with javascript it's possible to add one you…(Quote) Per room. There are typically 3-4 rooms per city/council/caanae where you can summon them.Although I'd encourage people to be more creative than saying "Urzog" alone, playing "guess today's magic phrase" i…@Eldreth1. Idols retain their immunity.2. Shrines don't get along with other shrines of any other cult. Opposing means not yours.<…