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Cadeyrn

Cadeyrn

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Cadeyrn
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  • (Quote) Now show the rest of your information?
  • (Quote) Because weapon classes need to suffer in comparison to magick classes.
  • When I call my falcon, because I am wearing a glove, it comes automatically to my inventory.  I'm assuming kestrels are the same.

    Can we get two commands to summon it back.

    ORDER FALCON RETURN would bring it to your room.
  • (Quote) I'm not saying Mage doesn't need tweaking, but I do think there are legacy classes that deserve looking at before we continue work on the circle which has received the largest amount of class redesigns in recent times.

  • I'm happy enough to see it retain its optimum use as a damage closer, but as with most of such things, the automatic response to seeing the damage closer coming at you is to turtle until it is no longer useful. Using the first suggestion - allowing …
  • In Devotion, a combination of:

    Allow a templar to places rites without effect in a room, comboable, at 1.5s balance. These rites are burned off first in any attempt to flare. Would like to see some mechanic allowing a templar to summon 2 …
  • I asked for something similar in the last round of classleads, it wasn't approved.
  • Never played any other IRE games. So yes, maybe.
  • This idea may again be beyond the scope of this thread, but something along the lines of forming a band/group/squad/team whatever, similar to a ring where you share experience, but also allow this to support dividing gold on pick up between members …
  • A minor one:

    An ability in taming that allows you to train your pet to automatically find you if you lose it though fear/flight/tumble(?) etc.
  • (Quote) You look like Kenneth from 30 Rock.
  • The abilities that allow you to summon all of passive effects at once ( I can only think of the rites and vibes at the moment), could we make them customizable? I'm not sure how doable that would be.
  • Might not be within the scope of this thread but the novice introduction could do with an upgrade to include some of our newer themes - path finding, a little about shardfalls, a little about the fourth age, autocuring.. etc
  • Sad I missed it.
  • Every circle has unpopular/ less-usable/used classes - Predator, Diabolist and Bard spring to mind. If the new professions make you think your profession sucks, thats okay.. but the solution isn't to demand in your loudest internet voice that you ar…
  • Option to add a no-path flag to rooms. Like Tayar's gates.

    Caravan pathfinding: It's so tedious.

    Fix the abilities that prevent pathfinding to a masked ally (I'm not entirely sure on which of these are an issue, but I definitel…
  • Read most of this thread as Mages saying they want to keep all their toys and add new ones to the pile because team combat has moved past the Mage being the strip/pinch of magick and therefore a cornerstone of the circle.
  • I'd like to be able to wear seven shirts, four pairs of shoes, 223 rings, a dozen nipple rings and half of a cloak.
  • Add a CD on tripping traps? Or maybe make it a skill in survival/perception with a slight mana or willpower drain - the argument being that you are now more aware of them after you have tripped the first one.
  • If we reduced monolith capture to shard-like requirements we would have a situation where Magick would reign unchallenged. Personally. I'd like to see monoliths switch to something like the lightning-blade-storm-sword-thing-event we had a few years …
  • I'd like to be able to "drag" rites with me while bashing. Convergence is nice.. but so slow to use while bashing a higher level area.

    Would be happy with a half second wait between rooms to pull my rites around.
  • Allow the Diabolist to encourage the Daegger to attack at either an increased rate, or increased accuracy for a short time.

    Allow the Diabolist to order the daegger to have a delayed strike with a certain toxin.

    Buff the Malign…
  • Avalanche still looks like the poor cousin in relation to the other 100% faith options.

    I may be missing something, but I can't think of anything particularly enjoyable to do with it.
  • I'd like to see Veneration return - give me something to do with my 100% faith that doesn't drain belief.

    Maybe add a section of skills under the title Sacrifice. All drain 100% faith.

    Idol - creates an Idol of your Entity, Ido…
  • (Quote) In answer to the both of you - Cults when first revealed were RP driven, RP tools. This final revelation turns them into PK tools. RP will take a back seat now. I'm not against us having more feathers to our conflict bow, but I'…
  •  I too, am disappointed with the lack of RP/non-combatative opportunities that is evident in the final stage of the Cult/Sect evolution.
  • I know this thread is a little old; but modifiable clothing. The easiest way to explain it is with an example:

    A military guild has a tradition of promotion through ranks, so the creation of a jacket/overcoat with rank-insignia on the sle…

  • (Quote) I missed the point where anyone is active enough to take part in all the shardfalls in a day. People sleep, eat, work, spend time with their family, have other hobbies.. and stuff that takes them away from their keyboards,…