Skip to content
Avatar

Anette

Anette

About

Username
Anette
Joined
Visits
125
Last Active
Roles
Member
Points
484

Comments

  • (Quote) Sorry this took a bit, but you SHOULD have an email shortly (it will probably be in spam).  Let me know if you didn'[t get it!
  • Okay that mostly works, but it doesn't add the new line there, curiously.
    [edit: doubling it up worked, though]
    in Mudlet 3.1.0 Comment by Anette June 2017
  • Is there a way to completely suppress the prompt in Mudlet, by hook or by crook?  I'm using a GMCP status bar and dont need nor want it in the main feed.
    in Mudlet 3.1.0 Comment by Anette June 2017
  • Is there a reason these abilities can't use unified that I'm unaware of?  Or, was it just oversight when it was added?
  • This reminds me I owe someone a brief for a commission that'd gotten lost in my shuffle of "things to do"
    in I HEART Comment by Anette June 2017
  • That is nice!
    in I HEART Comment by Anette June 2017
  • (Quote) I'd probably want a refund for my craft skills if this ever became a thing, not that I'd ever receive one.  This would make crafting even more onerous than it already is - anyone whose had to fight with the approval queue knows exactly what…
  • (Quote) Expanding on this, a default pricelist would be a good feature.  Which is to say, an ability to set the default price of a given KEYWORD to AMOUNT - so for example you do something like SHOP PRICELIST SET LEATHERGREAVES 2500 - and the…
    in Shopkeeping Comment by Anette June 2017
  • Not meaning to be complainy about it but I have a hard time reading your site with my eyes as they are, where would I email to inquire about a commission now that Im in a not-hospitalized state? :P 
  • (Quote) I don't see how 1 is a concern in that if you are trying to surreptitiously harvest shards, you would probably trying to get in and out as quickly as possible and evade any possible pursuit, so having a pressure that incentivizes doin…
    in Help PK Comment by Anette June 2017
  • (Quote) The more I think on this the more I agree with this as a workable solution because from my understanding of the codebase (based on comments Eoghan, Jeremy, et al have made in the past), I *think* this might the easiest way to add in s…
    in Help PK Comment by Anette June 2017
  • Honestly, the economics here are such that shops aren't going to be profitable.  I think we need to accept this, at least until the playerbase expands.  Supply vastly outstrips demand and will for a considerable amount of time.  There are, as has be…
    in Shopkeeping Comment by Anette June 2017
  • (Quote) Honestly?  Although I was miffed at that occurance, I can also see why it occurs.  So yeah, marking active participants could be useful maybe, but I am not too bothered by how it functions now.  My suggestion would be more like, maybe…
    in Help PK Comment by Anette June 2017
  • (Quote) Yeah, sorry, the personal sparring has no point being in here.

    I think the productive discussion out of that bit is considering having the over-arching meta conflicts of the existing endgamers occur in a way that isn't goin…
  • If you make an environment where people don't want to be around because it's unpleasant, there's a responsibility there.
  • "Why don't we retain newbies?"

    "If you're leaving over just [x], I'm Loling at you"

    Cause, and effect.
  • (Quote) We should make a thread to share designs if it doesn't already exist *goes off to search*
    in I HEART Comment by Anette June 2017
  • (Quote) Number of times saying "calm down" has in the history of humanity actually calmed anyone down: probably zero.

    People see that every time they traverse those rooms until they expire, that's not the same as one tell of someon…
    in Help PK Comment by Anette June 2017
  • The one thing that I've personally been a bit miffed for in the past was shardfalls.  One happened in a bashing area I was in - can't recall which but it doesn't matter - and almost immediately someone jumped me before anyone could have reasonably e…
    in Help PK Comment by Anette June 2017
  • Yeah, while "able to edit them" is an ideal I don't think anyone would say no to, I do get its legacy code and would be pretty okay with just "we can disable the default ones somehow"
  • (Quote) I am 99% sure I bugged the explorer guy one but it's been long enough that next time I'm able to log in I'll recheck it before I see if its still outstanding and reference it.
    in Quests Comment by Anette June 2017
  • Reviving this thread in leiu of making a new one, let me know if that's a faux pas -

    @eoghan / in Housing Discussion Comment by Anette June 2017
  • (Quote) So much this.  A lot of the troubles around PK/PVP in _any_ game is the fact that it tends to become unthinking catharsis, and not only do a lot of people not stop to consider the fact that it's another player on the other end, they d…
    in Help PK Comment by Anette June 2017
  • The biggest thing I would personally suggest for improving quests would be discoverability.  Right now the best ways for discovering new quest I know are:

    1] bungling into a new area and spamming emotes at every NPC I can find, or
    in Quests Comment by Anette June 2017
  • (Quote) Yes, I do think there is value in updating the rules and didn't mean to suggest otherwise.  Let me piggy-back on your own commentary though: there will always be a "grey area", no matter how "rules lawyer-y" we get with the writing of…
    in Help PK Comment by Anette June 2017
  • (Quote) I wonder how hard it would be to make something like CONFIG ACCENT make a default parenthetical say?  @eoghan ?

    I think I'll IDEA it in ga…
  • Rokas said: (Quote)
    I had basically the same experience.  My wife started earlier than Anette was created by a week or two, but she doesn't stick around.  She check…