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Aakrin

Aakrin

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Aakrin
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  • Fire Issues: Please note the following is based off INT statpack with diadem and lvl 3 dash and lvl 3 collar.
    *Low damage ramp to large payout works in theory. Not super effective in practice. Against stationary targets that aren't fighting back…
  • I still don't think fire is right, but I'd like to address another issue I think is a larger problem for mage. The crystal:
    -No other class relies so heavily on something that can takes upwards of eight seconds to appear.
    ---This can b…
  • Mage observations so far:
    -Water needs work. It takes a huge ton of effort to prep(even with the target not fighting back), and offers very little reward.

    -Fire needs to be smoothed out. Its extremely reliant on lavabl…
  • To be fair to the other mages, you AM guys are over the top tanky. Even with several people on you, I half the time can't get you below the threshold to make firecircle not cost attunement. Which I don't even really understand, considering the offen…
  • Only issue I have with that, is that aspect perks should cost less if that's going to be true. And I'm totally fine with that. But if the income ratio we're looking to establish is 10k an hour (2.5k drops, 2.5k turnins, maybe 5k quest) and things co…
  • The quests are for 250 things. 250 x 10 = 2500, not 5k. Unless you're counting what dropped for me, plus the quest turn in. Then sure, 5k. But its supposed to be end game bashing. So far, the bashing seems awesome. My problem, being a player that on…
  • Is the gold drop supposed to be so low? After we grabbed the pylon, I got the thing that enhances gold and crits so I figured, what the heck, I'll go kill some locusts. I got someone to sect favor me with the fortune favour, and went to make me some…
  • The band clearing from hostile territory on death is a fine idea. Allows its offensive power to stay, while giving some way to defend against it.
  • My point is, that the band should have some form of counter against the amount of power it offers when it comes to invading a city. I firmly believe, a city should be the safest place for a person to rest, while enjoying their game. There are -tons-…
  • And changes would stop all of those people from doing. I've got no belief that only one person abuses it this way. Nor do I care who in particular is doing it right now. Nor do I care at all, that the bands are used as defensive measures to escape c…
  • Change how it works entirely. Have cannons be something cities build and set up, but aren't actually seen (they're "on the walls" somewhere). Limit the number of cannons that can be built, and make sure they only run if a guard is assigned to them. …
    in Siege Lines Comment by Aakrin July 2014
  • (Quote) This so very, very badly.
  • I also would love to let people see my custom stuff
  • (Quote) My hero. Can we give a little strap and make it wearable? -duck-
  • Bandoleer of the Archaeologist (Or pouch, or whatever) - A single worn item that allows you to place the many, many artifacts that require being in your inventory to work, but still allows them to operate. Thus, clearing out the giant horrible clutt…
  • Could do away with guilds entirely, or let them evolve into something new. Set up Academies or something similar that newbies get sent to. Have the various guild tutors all relocate to one big building for each circle. Have a few various quests that…
  • (Quote) Collectables would be fun. Especially pets or rare Mercs or something. Just, anything more than a tiny bit of gold and exp.
  • (Quote) Nothing they ever said stood out as "Throw money at us for basically nothing in return." That isn't what I think the system is aimed at being, or advertised as being. I hope its a work in progress and if its going to be such a h…
  • I have to agree with Cassius and Khizan on a few points.

    -Why are lessons involved at all? It makes the entire thing EXTREMELY expensive, and utterly out reach for new players. I mean, really really far out of reach.
    -…
  • The setup investment in terms of gold and lessons is pretty...massive. Will the returns be worth it at some point? I'm starting to realize the hundreds of lessons I have put in, and who knows how much gold, and so far I've gotten like, maybe two tho…
  • My feedback so far:

    Entry Level: I've done 40 missions so far, and completed 5. That's a 12.5% completion rate. This is frustrating to me as its the entrance level quest. If it were a higher level, top end quest I'd be completely oka…