Will gyrocopters/engineered pets be of use sole for combat?(( I hope for bashing opportunities too! )) Or will they be possible to have periodic actions to enhance the gun-fighting done by the engineer? Gyros with portable flamethrowers? Saw-blade spinning mechano threshers in a mobs face? Mechanical walking bombs for distractions? Will engineers be reloading guns with multiple ammo types using reactive chemicals....Like coating someone in oil before using a special shot to set on fire? ALSO before I forget....Will there be the possibility of manipulating room environments through the use of resources found in varied environs? (( turrets made from the very trees found in the forest? Glass bombs from the desert? Portable avalanche in wintry/tundra environs?))
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
What, no one thought of making a smaller cannon? Having a man portable cannon that causes self-knockback would be kinda neat, and possibly useful in some situations.
Zuki from Atlas Reactor has a dash that does AoE and launches her away. There's also the Corki route (burning trail from gyro exhausts) or the Tristana route (jump in and use rocket to break the fall on someone's face).
Comments
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
I see I'm not the only one...
We've started on the coding for the profession, but can't give any specific update on the current state yet, though, still too early!
Like a daydream.. or a fever