Mudlet Map on Screen (ingame)
http://hastebin.com/milibumavo.xml
if you copy that into a text file and save it as an XML it should be a perfect map..
Someone on forums was asking me via messages so I thought to share it with everyone..
It should look similar to - http://postimg.org/image/4oimh8sqt/full/ - just the MAP nothing else.
You will also need to turn, config mapview on - and jiggle it around to suit your own needs
if you copy that into a text file and save it as an XML it should be a perfect map..
Someone on forums was asking me via messages so I thought to share it with everyone..
It should look similar to - http://postimg.org/image/4oimh8sqt/full/ - just the MAP nothing else.
You will also need to turn, config mapview on - and jiggle it around to suit your own needs
1
Comments
I've used this layout for the map for many months since the config option came out (on another mud) and it worked first time putting it on Imperian without any errors/speed issues or anything @Iniar
the only issue Ive seen is the size of the box but you can mess with map radius/map width to make the map fit better within the console box ...
selectString(line,1)
copy()
appendBuffer("minimap")
deleteLine()
My problem, is that it'll start to capture it in the window, but when it starts it won't stop. So I'm assuming it's not capturing the bottom of the map like I thought the trigger would. With this problem, once my client sees a map pop up, everything gets transferred to this map window. Any help is appreciated.
I've tried to follow the above but still, nothing. Can anyone assist me so I can get back into playing as I've spent the past 4 days just trying to figure this out without no luck what so ever
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
Map Start:
^\-+.*\sv(\d+)\s\-+$
Map Capture:
^(.+)$
Map End:
^\-\-\-.+\:\d+.+$
https://snag.gy/Vi1tmK.jpg
Will test the code now tho from the link
with lots of editing, it finally works! thanks guys